/////////////////////////////////////////////////////////////////////////////
-// Name: src/mac/cocoa/utils.mm
+// Name: src/osx/cocoa/utils.mm
// Purpose: various cocoa utility functions
// Author: Stefan Csomor
// Modified by:
#if wxUSE_GUI
#if wxOSX_USE_COCOA_OR_CARBON
#include <CoreServices/CoreServices.h>
+ #include "wx/osx/dcclient.h"
#include "wx/osx/private/timer.h"
#endif
#endif // wxUSE_GUI
#endif // wxUSE_BASE
+#if wxUSE_GUI
+
bool wxApp::DoInitGui()
{
[NSApplication sharedApplication];
{
}
-#if wxUSE_GUI
-
void wxClientDisplayRect(int *x, int *y, int *width, int *height)
{
NSRect displayRect = [[NSScreen mainScreen] visibleFrame];
{
}
+wxBitmap wxWindowDCImpl::DoGetAsBitmap(const wxRect *subrect) const
+{
+ // wxScreenDC is derived from wxWindowDC, so a screen dc will
+ // call this method when a Blit is performed with it as a source.
+ if (!m_window)
+ return wxNullBitmap;
+
+ wxSize sz = m_window->GetSize();
+
+ int left = subrect != NULL ? subrect->x : 0 ;
+ int top = subrect != NULL ? subrect->y : 0 ;
+ int width = subrect != NULL ? subrect->width : sz.x;
+ int height = subrect != NULL ? subrect->height : sz.y ;
+
+ NSRect rect = NSMakeRect(left, top, width, height );
+ NSView* view = (NSView*) m_window->GetHandle();
+ [view lockFocus];
+ // we use this method as other methods force a repaint, and this method can be
+ // called from OnPaint, even with the window's paint dc as source (see wxHTMLWindow)
+ NSBitmapImageRep *rep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]] retain];
+ [view unlockFocus];
+
+ CGImageRef cgImageRef = (CGImageRef)[rep CGImage];
+
+ wxBitmap bitmap(CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
+ CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
+ // since our context is upside down we dont use CGContextDrawImage
+ wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
+ CGImageRelease(cgImageRef);
+ cgImageRef = NULL;
+ [rep release];
+
+ return bitmap;
+}
+
#endif // wxUSE_GUI