virtual void SetText(const wxString& text);
virtual void SetCheckable(bool checkable);
- virtual void Enable(bool enable = TRUE);
- virtual void Check(bool check = TRUE);
+ virtual void Enable(bool enable = true);
+ virtual void Check(bool check = true);
// we add some extra functions which are also available under MSW from
// wxOwnerDrawn class - they will be moved to wxMenuItemBase later
void SetBitmaps(const wxBitmap& bmpChecked,
const wxBitmap& bmpUnchecked = wxNullBitmap);
void SetBitmap(const wxBitmap& bmp) { SetBitmaps(bmp); }
- const wxBitmap& GetBitmap(bool checked = TRUE) const
+ const wxBitmap& GetBitmap(bool checked = true) const
{ return checked ? m_bmpChecked : m_bmpUnchecked; }
void SetDisabledBitmap( const wxBitmap& bmpDisabled )
wxCoord GetPosition() const
{
- wxASSERT_MSG( m_posY != -1, _T("must call SetHeight first!") );
+ wxASSERT_MSG( m_posY != wxDefaultCoord, _T("must call SetHeight first!") );
return m_posY;
}
wxCoord GetHeight() const
{
- wxASSERT_MSG( m_height != -1, _T("must call SetHeight first!") );
+ wxASSERT_MSG( m_height != wxDefaultCoord, _T("must call SetHeight first!") );
return m_height;
}
// the positions of the first and last items of the radio group this item
// belongs to or -1: start is the radio group start and is valid for all
- // but first radio group items (m_isRadioGroupStart == FALSE), end is valid
+ // but first radio group items (m_isRadioGroupStart == false), end is valid
// only for the first one
union
{