#include "wx/string.h"
#include "wx/platinfo.h"
-class WXDLLIMPEXP_BASE wxObject;
-class WXDLLEXPORT wxAppTraits;
+class WXDLLIMPEXP_FWD_BASE wxArrayString;
+class WXDLLIMPEXP_FWD_BASE wxConfigBase;
+class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
#if wxUSE_FONTMAP
- class WXDLLEXPORT wxFontMapper;
+ class WXDLLIMPEXP_FWD_CORE wxFontMapper;
#endif // wxUSE_FONTMAP
-class WXDLLIMPEXP_BASE wxLog;
-class WXDLLIMPEXP_BASE wxMessageOutput;
-class WXDLLEXPORT wxRendererNative;
-class WXDLLIMPEXP_BASE wxString;
+class WXDLLIMPEXP_FWD_BASE wxLog;
+class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
+class WXDLLIMPEXP_FWD_BASE wxObject;
+class WXDLLIMPEXP_FWD_CORE wxRendererNative;
+class WXDLLIMPEXP_FWD_BASE wxStandardPathsBase;
+class WXDLLIMPEXP_FWD_BASE wxString;
+class WXDLLIMPEXP_FWD_BASE wxTimer;
+class WXDLLIMPEXP_FWD_BASE wxTimerImpl;
-class GSocketGUIFunctionsTable;
+class GSocketManager;
// ----------------------------------------------------------------------------
// wxAppTraits: this class defines various configurable aspects of wxApp
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxStandardPathsBase;
-
class WXDLLIMPEXP_BASE wxAppTraitsBase
{
public:
// needed since this class declares virtual members
virtual ~wxAppTraitsBase() { }
- // hooks for creating the global objects, may be overridden by the user
+ // hooks for working with the global objects, may be overridden by the user
// ------------------------------------------------------------------------
+#if wxUSE_CONFIG
+ // create the default configuration object (base class version is
+ // implemented in config.cpp and creates wxRegConfig for wxMSW and
+ // wxFileConfig for all the other platforms)
+ virtual wxConfigBase *CreateConfig();
+#endif // wxUSE_CONFIG
+
#if wxUSE_LOG
// create the default log target
virtual wxLog *CreateLogTarget() = 0;
// NB: returned pointer will be deleted by the caller
virtual wxRendererNative *CreateRenderer() = 0;
-#if wxUSE_STDPATHS
// wxStandardPaths object is normally the same for wxBase and wxGUI
// except in the case of wxMac and wxCocoa
virtual wxStandardPathsBase& GetStandardPaths();
-#endif // wxUSE_STDPATHS
+
+#if wxUSE_INTL
+ // called during wxApp initialization to set the locale to correspond to
+ // the user default (i.e. system locale under Windows, LC_ALL under Unix)
+ virtual void SetLocale();
+#endif // wxUSE_INTL
+
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
virtual void RemoveFromPendingDelete(wxObject *object) = 0;
#if wxUSE_SOCKETS
- // return table of GUI callbacks for GSocket code or NULL in wxBase. This
- // is needed because networking classes are in their own library and so
- // they can't directly call GUI functions (the same net library can be
- // used in both GUI and base apps). To complicate it further, GUI library
- // ("wxCore") doesn't depend on networking library and so only a functions
- // table can be passed around
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
+ // return socket manager: this is usually different for console and GUI
+ // applications (although some ports use the same implementation for both)
+ virtual GSocketManager *GetSocketManager() = 0;
+#endif
+
+ // create a new, port specific, instance of the event loop used by wxApp
+ virtual wxEventLoopBase *CreateEventLoop() = 0;
+
+#if wxUSE_TIMER
+ // return platform and toolkit dependent wxTimer implementation
+ virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer) = 0;
+#endif
+
+#if wxUSE_THREADS
+ virtual void MutexGuiEnter();
+ virtual void MutexGuiLeave();
#endif
+ // functions returning port-specific information
+ // ------------------------------------------------------------------------
+
// return information about the (native) toolkit currently used and its
// runtime (not compile-time) version.
// returns wxPORT_BASE for console applications and one of the remaining
// return the name of the Desktop Environment such as
// "KDE" or "GNOME". May return an empty string.
- virtual wxString GetDesktopEnvironment() const { return wxEmptyString; }
+ virtual wxString GetDesktopEnvironment() const = 0;
+
+ // returns a short string to identify the block of the standard command
+ // line options parsed automatically by current port: if this string is
+ // empty, there are no such options, otherwise the function also fills
+ // passed arrays with the names and the descriptions of those options.
+ virtual wxString GetStandardCmdLineOptions(wxArrayString& names,
+ wxArrayString& desc) const
+ {
+ wxUnusedVar(names);
+ wxUnusedVar(desc);
+
+ return wxEmptyString;
+ }
+
protected:
#if wxUSE_STACKWALKER && defined( __WXDEBUG__ )
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/apptbase.h"
#elif defined(__OS2__)
#include "wx/os2/apptbase.h"
#else // no platform-specific methods to add to wxAppTraits
class WXDLLIMPEXP_BASE wxConsoleAppTraitsBase : public wxAppTraits
{
public:
+#if !wxUSE_CONSOLE_EVENTLOOP
+ virtual wxEventLoopBase *CreateEventLoop() { return NULL; }
+#endif // !wxUSE_CONSOLE_EVENTLOOP
+
#if wxUSE_LOG
virtual wxLog *CreateLogTarget();
#endif // wxUSE_LOG
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
virtual wxRendererNative *CreateRenderer();
-#if wxUSE_SOCKETS
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
-#endif
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
}
virtual bool IsUsingUniversalWidgets() const { return false; }
+ virtual wxString GetDesktopEnvironment() const { return wxEmptyString; }
};
// ----------------------------------------------------------------------------
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
virtual wxRendererNative *CreateRenderer();
-#if wxUSE_SOCKETS
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
-#endif
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
return false;
#endif
}
+
+ virtual wxString GetDesktopEnvironment() const { return wxEmptyString; }
};
#endif // wxUSE_GUI
#include "wx/os2/apptrait.h"
#elif defined(__UNIX__)
#include "wx/unix/apptrait.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/apptrait.h"
#elif defined(__DOS__)
#include "wx/msdos/apptrait.h"
#else