#endif
#ifndef WXPRECOMP
-#include "wx/wx.h"
#endif
#include "wx/html/htmltag.h"
#include "wx/html/htmlpars.h"
+#include "wx/colour.h"
#include <stdio.h> // for vsscanf
#include <stdarg.h>
IMPLEMENT_CLASS(wxHtmlTag,wxObject)
-wxHtmlTag::wxHtmlTag(const wxString& source, int pos, int end_pos,
+wxHtmlTag::wxHtmlTag(wxHtmlTag *parent,
+ const wxString& source, int pos, int end_pos,
wxHtmlTagsCache *cache,
wxHtmlEntitiesParser *entParser) : wxObject()
{
+ /* Setup DOM relations */
+
+ m_Next = NULL;
+ m_FirstChild = m_LastChild = NULL;
+ m_Parent = parent;
+ if (parent)
+ {
+ m_Prev = m_Parent->m_LastChild;
+ if (m_Prev == NULL)
+ m_Parent->m_FirstChild = this;
+ else
+ m_Prev->m_Next = this;
+ m_Parent->m_LastChild = this;
+ }
+ else
+ m_Prev = NULL;
+
+ /* Find parameters and their values: */
+
int i;
wxChar c;
// fill-in name, params and begin pos:
i = pos+1;
- if (source[i] == wxT('/'))
- { m_Ending = TRUE; i++; }
- else
- m_Ending = FALSE;
// find tag's name and convert it to uppercase:
while ((i < end_pos) &&
else if (state == ST_VALUE && quote == 0)
{
m_ParamNames.Add(pname);
- m_ParamValues.Add(entParser->Parse(pvalue));
+ if (entParser)
+ m_ParamValues.Add(entParser->Parse(pvalue));
+ else
+ m_ParamValues.Add(pvalue);
}
break;
}
// but wxHTML code relies on this... :(
pvalue.MakeUpper();
}
- m_ParamValues.Add(entParser->Parse(pvalue));
+ if (entParser)
+ m_ParamValues.Add(entParser->Parse(pvalue));
+ else
+ m_ParamValues.Add(pvalue);
state = ST_BEFORE_NAME;
}
else
if (m_End2 > end_pos) m_End2 = end_pos;
}
+wxHtmlTag::~wxHtmlTag()
+{
+ wxHtmlTag *t1, *t2;
+ t1 = m_FirstChild;
+ while (t1)
+ {
+ t2 = t1->GetNextSibling();
+ delete t1;
+ t1 = t2;
+ }
+}
+
bool wxHtmlTag::HasParam(const wxString& par) const
{
return (m_ParamNames.Index(par, FALSE) != wxNOT_FOUND);
return wxSscanf(parval, format, param);
}
+bool wxHtmlTag::GetParamAsColour(const wxString& par, wxColour *clr) const
+{
+ wxString str = GetParam(par);
+
+ if (str.IsEmpty()) return FALSE;
+ if (str.GetChar(0) == wxT('#'))
+ {
+ unsigned long tmp;
+ if (ScanParam(par, wxT("#%lX"), &tmp) != 1)
+ return FALSE;
+ *clr = wxColour((unsigned char)((tmp & 0xFF0000) >> 16),
+ (unsigned char)((tmp & 0x00FF00) >> 8),
+ (unsigned char)(tmp & 0x0000FF));
+ return TRUE;
+ }
+ else
+ {
+ // Handle colours defined in HTML 4.0:
+ #define HTML_COLOUR(name,r,g,b) \
+ if (str.IsSameAs(wxT(name), FALSE)) \
+ { *clr = wxColour(r,g,b); return TRUE; }
+ HTML_COLOUR("black", 0x00,0x00,0x00)
+ HTML_COLOUR("silver", 0xC0,0xC0,0xC0)
+ HTML_COLOUR("gray", 0x80,0x80,0x80)
+ HTML_COLOUR("white", 0xFF,0xFF,0xFF)
+ HTML_COLOUR("maroon", 0x80,0x00,0x00)
+ HTML_COLOUR("red", 0xFF,0x00,0x00)
+ HTML_COLOUR("purple", 0x80,0x00,0x80)
+ HTML_COLOUR("fuchsia", 0xFF,0x00,0xFF)
+ HTML_COLOUR("green", 0x00,0x80,0x00)
+ HTML_COLOUR("lime", 0x00,0xFF,0x00)
+ HTML_COLOUR("olive", 0x80,0x80,0x00)
+ HTML_COLOUR("yellow", 0xFF,0xFF,0x00)
+ HTML_COLOUR("navy", 0x00,0x00,0x80)
+ HTML_COLOUR("blue", 0x00,0x00,0xFF)
+ HTML_COLOUR("teal", 0x00,0x80,0x80)
+ HTML_COLOUR("aqua", 0x00,0xFF,0xFF)
+ #undef HTML_COLOUR
+ }
+
+ return FALSE;
+}
+
+bool wxHtmlTag::GetParamAsInt(const wxString& par, int *clr) const
+{
+ if (!HasParam(par)) return FALSE;
+ long i;
+ bool succ = GetParam(par).ToLong(&i);
+ *clr = (int)i;
+ return succ;
+}
+
wxString wxHtmlTag::GetAllParams() const
{
// VS: this function is for backward compatiblity only,
return s;
}
+wxHtmlTag *wxHtmlTag::GetFirstSibling() const
+{
+ if (m_Parent)
+ return m_Parent->m_FirstChild;
+ else
+ {
+ wxHtmlTag *cur = (wxHtmlTag*)this;
+ while (cur->m_Prev)
+ cur = cur->m_Prev;
+ return cur;
+ }
+}
+
+wxHtmlTag *wxHtmlTag::GetLastSibling() const
+{
+ if (m_Parent)
+ return m_Parent->m_LastChild;
+ else
+ {
+ wxHtmlTag *cur = (wxHtmlTag*)this;
+ while (cur->m_Next)
+ cur = cur->m_Next;
+ return cur;
+ }
+}
+
+wxHtmlTag *wxHtmlTag::GetNextTag() const
+{
+ if (m_FirstChild) return m_FirstChild;
+ if (m_Next) return m_Next;
+ wxHtmlTag *cur = m_Parent;
+ if (!cur) return NULL;
+ while (cur->m_Parent && !cur->m_Next)
+ cur = cur->m_Parent;
+ return cur->m_Next;
+}
+
#endif