+ wxWCharBuffer wbuf(m_conv.cMB2WC(src, srcLen, NULL /* out len */));
+ if ( wbuf )
+ {
+ // conversion succeeded, clear the unconverted buffer
+ m_unconv = wxMemoryBuffer(0);
+
+ *m_str += wbuf;
+ }
+ else // conversion failed
+ {
+ // remember unconverted data if there had been none before (otherwise
+ // we've already got it in the buffer)
+ if ( src == p )
+ m_unconv.AppendData(src, srcLen);
+
+ // pretend that we wrote the data anyhow, otherwise the caller would
+ // believe there was an error and this might not be the case, but do
+ // not update m_pos as m_str hasn't changed
+ return size;
+ }
+#else // !wxUSE_UNICODE_WCHAR
+ // no recoding necessary, the data is supposed to already be in UTF-8 (if
+ // supported) or ASCII otherwise
+ m_str->append(p, size);
+#endif // wxUSE_UNICODE_WCHAR/!wxUSE_UNICODE_WCHAR
+
+ // update position