// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#if wxUSE_SPLITTER
-
#ifdef __BORLANDC__
#pragma hdrstop
#endif
+#if wxUSE_SPLITTER
+
+#include "wx/splitter.h"
+
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/utils.h"
#include "wx/settings.h"
#endif
-#ifdef __WXMAC__
- #include "wx/mac/private.h"
-#endif
-
#include "wx/renderer.h"
-#include "wx/splitter.h"
-
#include <stdlib.h>
DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED)
WX_EVENT_TABLE_CONTROL_CONTAINER(wxSplitterWindow)
END_EVENT_TABLE()
-WX_DELEGATE_TO_CONTROL_CONTAINER(wxSplitterWindow)
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxSplitterWindow, wxWindow)
bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
void wxSplitterWindow::Init()
{
- m_container.SetContainerWindow(this);
+ WX_INIT_CONTROL_CONTAINER();
m_splitMode = wxSPLIT_VERTICAL;
m_permitUnsplitAlways = true;
// following the mouse movement while it drags the sash, without it we only
// draw the sash at the new position but only resize the windows when the
// dragging is finished
-#if defined( __WXMAC__ ) && TARGET_API_MAC_OSX == 1
- bool isLive = true ;
+#if defined( __WXMAC__ ) && defined(TARGET_API_MAC_OSX) && TARGET_API_MAC_OSX == 1
+ bool isLive = true ; // FIXME: why?
#else
- bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0;
+ bool isLive = HasFlag(wxSP_LIVE_UPDATE);
#endif
if (event.LeftDown())
{
{
w1 = size1;
w2 = w - 2*border - sash - w1;
- h1 =
+ if (w2 < 0)
+ w2 = 0;
h2 = h - 2*border;
+ if (h2 < 0)
+ h2 = 0;
+ h1 = h2;
x2 = size2;
y2 = border;
}
else // horz splitter
{
- w1 =
w2 = w - 2*border;
+ if (w2 < 0)
+ w2 = 0;
+ w1 = w2;
h1 = size1;
h2 = h - 2*border - sash - h1;
+ if (h2 < 0)
+ h2 = 0;
x2 = border;
y2 = size2;
}
// get best sizes of subwindows
wxSize size1, size2;
if ( m_windowOne )
- size1 = m_windowOne->GetAdjustedBestSize();
+ size1 = m_windowOne->GetEffectiveMinSize();
if ( m_windowTwo )
- size2 = m_windowTwo->GetAdjustedBestSize();
+ size2 = m_windowTwo->GetEffectiveMinSize();
// sum them
//