wxMask *mask = bitmap->GetMask();
if ( mask )
{
// the fg ROP is applied for the pixels of the mask bitmap which are 1
// (for a wxMask this means that this is a non transparent pixel), the
// bg ROP is applied for all the others
wxMask *mask = bitmap->GetMask();
if ( mask )
{
// the fg ROP is applied for the pixels of the mask bitmap which are 1
// (for a wxMask this means that this is a non transparent pixel), the
// bg ROP is applied for all the others
+
+ wxColour colBg = GetBackgroundColour();
+ HBRUSH hbrBackground =
+ ::CreateSolidBrush(RGB(colBg.Red(), colBg.Green(), colBg.Blue()));
+ HBRUSH hbrOld = (HBRUSH)::SelectObject(hDC, hbrBackground);
+
ok = ::MaskBlt(
hDC, x1, y1, wBmp, hBmp, // dst
memDC, 0, 0, // src
(HBITMAP)mask->GetMaskBitmap(), 0, 0, // mask
MAKEROP4(SRCCOPY, // fg ROP
ok = ::MaskBlt(
hDC, x1, y1, wBmp, hBmp, // dst
memDC, 0, 0, // src
(HBITMAP)mask->GetMaskBitmap(), 0, 0, // mask
MAKEROP4(SRCCOPY, // fg ROP
{
ok = ::BitBlt(hDC, x1, y1, wBmp, hBmp, // dst
memDC, 0, 0, // src
{
ok = ::BitBlt(hDC, x1, y1, wBmp, hBmp, // dst
memDC, 0, 0, // src