-/////////////////////////////////////////////////////////////////////////////
-// Name: brush.h
-// Purpose: wxBrush class
-// Author: AUTHOR
-// Modified by:
-// Created: ??/??/98
-// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _WX_BRUSH_H_
-#define _WX_BRUSH_H_
-
-#ifdef __GNUG__
-#pragma interface "brush.h"
+#ifdef __WXMAC_CLASSIC__
+#include "wx/mac/classic/brush.h"
+#else
+#include "wx/mac/carbon/brush.h"
#endif
-
-#include "wx/gdicmn.h"
-#include "wx/gdiobj.h"
-#include "wx/bitmap.h"
-
-class WXDLLEXPORT wxBrush;
-
-typedef enum
-{
- kwxMacBrushColour ,
- kwxMacBrushTheme ,
- kwxMacBrushThemeBackground
-} wxMacBrushKind ;
-
-// Brush
-class WXDLLEXPORT wxBrush: public wxGDIObject
-{
- DECLARE_DYNAMIC_CLASS(wxBrush)
-
-public:
- wxBrush();
- wxBrush(short macThemeBrush ) ;
- wxBrush(const wxColour& col, int style);
- wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush)
- : wxGDIObject()
- { Ref(brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
- virtual void SetMacTheme(short macThemeBrush) ;
- virtual void SetMacThemeBackground(unsigned long macThemeBackground , WXRECTPTR extent) ;
-
- wxBrush& operator = (const wxBrush& brush)
- { if (*this == brush) return (*this); Ref(brush); return *this; }
- bool operator == (const wxBrush& brush)
- { return m_refData == brush.m_refData; }
- bool operator != (const wxBrush& brush)
- { return m_refData != brush.m_refData; }
-
- wxMacBrushKind MacGetBrushKind() const ;
-
- unsigned long GetMacThemeBackground(WXRECTPTR extent) const ;
- short GetMacTheme() const ;
- wxColour& GetColour() const ;
- int GetStyle() const ;
- wxBitmap *GetStipple() const ;
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
-// Implementation
-
- // Useful helper: create the brush resource
- bool RealizeResource();
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
-};
-
-#endif
- // _WX_BRUSH_H_