// encoding[;facename]
bool wxNativeEncodingInfo::FromString(const wxString& s)
{
- wxStringTokenizer tokenizer(s, _T(";"));
+ wxStringTokenizer tokenizer(s, wxT(";"));
wxString encid = tokenizer.GetNextToken();
long enc;
s << (long)encoding;
if ( !facename.empty() )
{
- s << _T(';') << facename;
+ s << wxT(';') << facename;
}
return s;
bool wxGetNativeFontEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info)
{
- wxCHECK_MSG( info, false, _T("bad pointer in wxGetNativeFontEncoding") );
+ wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
{