// is little advantage to setting it to 1.
#define wxUSE_POSTSCRIPT 0
- // 0 for no PostScript device context
+ // 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no clipboard functions
#define wxUSE_SPLINES 1
- // 0 for no splines
+ // 0 for no splines
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
-#define wxUSE_TOOLBAR 1
- // Define 1 to use toolbar classes
-#define wxUSE_BUTTONBAR 1
- // Define 1 to use buttonbar classes (enhanced toolbar
- // for MS Windows)
-#define wxUSE_GAUGE 1
- // Define 1 to use Microsoft's gauge (Windows)
- // or Bull's gauge (Motif) library (both in contrib).
-#define wxUSE_COMBOBOX 1
- // Define 1 to use COMBOXBOX control (Windows)
- // or FWW's ComboBox widget (Motif).
-#define wxUSE_CHOICE 1
- // Define 1 to use CHOICE
-
-#define wxUSE_RADIOBUTTON 1
- // Define 1 to use radio button control
-#define wxUSE_RADIOBTN 1
- // Unfortunately someone introduced this one, too
-
-#define wxUSE_SCROLLBAR 1
- // Define 1 to compile contributed wxScrollBar class
-
-#define wxUSE_CHECKBOX 1
- // Define 1 to compile checkbox
-
-#define wxUSE_LISTBOX 1
- // Define 1 to compile listbox
-
-#define wxUSE_SPINBTN 1
- // Define 1 to compile spin button
+#define wxUSE_TOOLBAR 1
+ // Define 1 to use toolbar classes
+#define wxUSE_BUTTONBAR 1
+ // Define 1 to use buttonbar classes (enhanced toolbar
+ // for MS Windows)
+#define wxUSE_GAUGE 1
+ // Define 1 to use Microsoft's gauge (Windows)
+ // or Bull's gauge (Motif) library (both in contrib).
+#define wxUSE_COMBOBOX 1
+ // Define 1 to use COMBOXBOX control (Windows)
+ // or FWW's ComboBox widget (Motif).
+#define wxUSE_CHOICE 1
+ // Define 1 to use CHOICE
+
+#define wxUSE_RADIOBUTTON 1
+ // Define 1 to use radio button control
+#define wxUSE_RADIOBTN 1
+ // Unfortunately someone introduced this one, too
+
+#define wxUSE_SCROLLBAR 1
+ // Define 1 to compile contributed wxScrollBar class
+
+#define wxUSE_CHECKBOX 1
+ // Define 1 to compile checkbox
+
+#define wxUSE_LISTBOX 1
+ // Define 1 to compile listbox
+
+#define wxUSE_SPINBTN 1
+ // Define 1 to compile spin button
// use wxStaticLine class (separator line in the dialog)?
-#define wxUSE_STATLINE 1
+#define wxUSE_STATLINE 1
#define wxUSE_CHECKLISTBOX 1
- // Define 1 to compile check listbox
+ // Define 1 to compile check listbox
-#define wxUSE_CHOICE 1
- // Define 1 to compile choice
+#define wxUSE_CHOICE 1
+ // Define 1 to compile choice
-#define wxUSE_CARET 1
- // Define 1 to use wxCaret class
-#define wxUSE_XPM_IN_MSW 1
- // Define 1 to support the XPM package in wxBitmap.
+#define wxUSE_CARET 1
+ // Define 1 to use wxCaret class
+#define wxUSE_XPM_IN_MSW 1
+ // Define 1 to support the XPM package in wxBitmap.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
- // Use dynamic DIB loading/saving code in utils/dib under MSW.
+ // Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
- // Use dynamic icon/cursor loading/saving code
- // under MSW.
+ // Use dynamic icon/cursor loading/saving code
+ // under MSW.
#define wxUSE_WX_RESOURCES 1
- // Use .wxr resource mechanism (requires PrologIO library)
+ // Use .wxr resource mechanism (requires PrologIO library)
// support for startup tips (wxShowTip &c)
-#define wxUSE_STARTUP_TIPS 1
+#define wxUSE_STARTUP_TIPS 1
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#endif
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
- // Set to 0 to disable document/view architecture
+ // Set to 0 to disable document/view architecture
+#define wxUSE_MDI_ARCHITECTURE 1
+ // Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
- // Set to 0 to disable print/preview architecture code
+ // Set to 0 to disable print/preview architecture code
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
- // Set to 0 to disable PostScript print/preview architecture code
- // under Windows (just use Windows printing).
+ // Set to 0 to disable PostScript print/preview architecture code
+ // under Windows (just use Windows printing).
#define wxUSE_DYNAMIC_CLASSES 1
- // If 1, enables provision of run-time type information.
- // NOW MANDATORY: don't change.
+ // If 1, enables provision of run-time type information.
+ // NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
- // If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* __WXDEBUG__ is also defined.
- // WARNING: this code may not work with all architectures, especially
- // if alignment is an issue.
+ // If 1, enables debugging versions of wxObject::new and
+ // wxObject::delete *IF* __WXDEBUG__ is also defined.
+ // WARNING: this code may not work with all architectures, especially
+ // if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
- // If 1, enables wxDebugContext, for
- // writing error messages to file, etc.
- // If __WXDEBUG__ is not defined, will still use
- // normal memory operators.
- // It's recommended to set this to 1,
- // since you may well need to output
- // an error log in a production
- // version (or non-debugging beta)
+ // If 1, enables wxDebugContext, for
+ // writing error messages to file, etc.
+ // If __WXDEBUG__ is not defined, will still use
+ // normal memory operators.
+ // It's recommended to set this to 1,
+ // since you may well need to output
+ // an error log in a production
+ // version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
- // In debug mode, cause new and delete to be redefined globally.
- // If this causes problems (e.g. link errors), set this to 0.
+ // In debug mode, cause new and delete to be redefined globally.
+ // If this causes problems (e.g. link errors), set this to 0.
#define wxUSE_DEBUG_NEW_ALWAYS 1
- // In debug mode, causes new to be defined to
- // be WXDEBUG_NEW (see object.h).
- // If this causes problems (e.g. link errors), set this to 0.
- // You may need to set this to 0 if using templates (at least
- // for VC++).
+ // In debug mode, causes new to be defined to
+ // be WXDEBUG_NEW (see object.h).
+ // If this causes problems (e.g. link errors), set this to 0.
+ // You may need to set this to 0 if using templates (at least
+ // for VC++).
-#define REMOVE_UNUSED_ARG 1
- // Set this to 0 if your compiler can't cope
- // with omission of prototype parameters.
+#define REMOVE_UNUSED_ARG 1
+ // Set this to 0 if your compiler can't cope
+ // with omission of prototype parameters.
-#define wxUSE_ODBC 1
- // Define 1 to use ODBC classes
+#define wxUSE_ODBC 0
+ // Define 1 to use ODBC classes
#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 1
#else
#define wxUSE_IOSTREAMH 1
#endif
- // VC++ 4.2 and above allows <iostream> and <iostream.h>
- // but you can't mix them. Set to 1 for <iostream.h>,
- // 0 for <iostream>
+ // VC++ 4.2 and above allows <iostream> and <iostream.h>
+ // but you can't mix them. Set to 1 for <iostream.h>,
+ // 0 for <iostream>
#define wxUSE_STREAMS 1
- // If enabled (1), compiles wxWindows streams classes
+ // If enabled (1), compiles wxWindows streams classes
-#define wxUSE_STD_IOSTREAM 1
- // Use standard C++ streams if 1. If 0, use wxWin
- // streams implementation.
+#define wxUSE_STD_IOSTREAM 0
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
#define wxUSE_WXCONFIG 1
- // if enabled, compiles built-in OS independent wxConfig
- // class and it's file (any platform) and registry (Win)
- // based implementations
+ // if enabled, compiles built-in OS independent wxConfig
+ // class and it's file (any platform) and registry (Win)
+ // based implementations
#define wxUSE_THREADS 1
- // support for multithreaded applications: if
- // 1, compile in thread classes (thread.h)
- // and make the library thread safe
+ // support for multithreaded applications: if
+ // 1, compile in thread classes (thread.h)
+ // and make the library thread safe
#define wxUSE_ZLIB 1
- // Use zlib for compression in streams and PNG code
+ // Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
- // Use PNG bitmap code
-#define wxUSE_LIBJPEG 0
- // Use JPEG bitmap code
+ // Use PNG bitmap/image code
+#define wxUSE_LIBJPEG 1
+ // Use JPEG bitmap/image code
+#define wxUSE_GIF 1
+ // Use GIF bitmap/image code
+#define wxUSE_PNM 1
+ // Use PNM bitmap/image code
+#define wxUSE_PCX 1
+ // Use PCX bitmap/image code
#define wxUSE_SERIAL 0
- // Use serialization (requires utils/serialize)
+ // Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 0
- // Compile in wxLibrary class for run-time
- // DLL loading and function calling
+ // Compile in wxLibrary class for run-time
+ // DLL loading and function calling
#define wxUSE_TOOLTIPS 1
- // Define to use wxToolTip class and
- // wxWindow::SetToolTip() method
-#define wxUSE_SOCKETS 0
- // Set to 1 to use socket classes
+ // Define to use wxToolTip class and
+ // wxWindow::SetToolTip() method
+#define wxUSE_SOCKETS 1
+ // Set to 1 to use socket classes
#define wxUSE_HTML 0
- // Set to 1 to use wxHTML sub-library
+ // Set to 1 to use wxHTML sub-library
#define wxUSE_FS_ZIP 0
-#define wxUSE_FS_INET 0 // Set to 1 to enable virtual file systems
+#define wxUSE_FS_INET 0 // Set to 1 to enable virtual file systems
#define wxUSE_BUSYINFO 0
- // wxBusyInfo displays window with message
- // when app is busy. Works in same way as
- // wxBusyCursor
-
+ // wxBusyInfo displays window with message
+ // when app is busy. Works in same way as
+ // wxBusyCursor
+#define wxUSE_ZIPSTREAM 0
+ // input stream for reading from zip archives
/*
* Finer detail
#define wxUSE_INTL 1
// wxLogXXX functions - highly recommended
-#define wxUSE_LOG 1
+#define wxUSE_LOG 1
// wxValidator class
#define wxUSE_VALIDATORS 1
#define wxUSE_CTL3D 0
#else
#define wxUSE_CTL3D 1
- // Define 1 to use Microsoft CTL3D library.
- // See note above about using FAFA and CTL3D.
+ // Define 1 to use Microsoft CTL3D library.
+ // See note above about using FAFA and CTL3D.
#endif
#define wxUSE_COMMON_DIALOGS 1
- // On rare occasions (e.g. using DJGPP) may want
- // to omit common dialogs
- // (e.g. file selector, printer dialog).
- // Switching this off also switches off
- // the printing architecture and interactive
- // wxPrinterDC.
+ // On rare occasions (e.g. using DJGPP) may want
+ // to omit common dialogs
+ // (e.g. file selector, printer dialog).
+ // Switching this off also switches off
+ // the printing architecture and interactive
+ // wxPrinterDC.
#define wxUSE_ITSY_BITSY 1
- // Define 1 to use Microsoft's ItsyBitsy
- // small title bar library, for wxMiniFrame
+ // Define 1 to use Microsoft's ItsyBitsy
+ // small title bar library, for wxMiniFrame
#define wxUSE_BITMAP_MESSAGE 1
- // Define 1 to use bitmap messages.
+ // Define 1 to use bitmap messages.
#define wxUSE_PORTABLE_FONTS_IN_MSW 0
- // Define 1 to use new portable font scheme in Windows
- // (used by default under X)
+ // Define 1 to use new portable font scheme in Windows
+ // (used by default under X)
#define wxFONT_SIZE_COMPATIBILITY 0
- // Define 1 for font size to be backward compatible
- // to 1.63 and earlier. 1.64 and later define point
- // sizes to be compatible with Windows.
+ // Define 1 for font size to be backward compatible
+ // to 1.63 and earlier. 1.64 and later define point
+ // sizes to be compatible with Windows.
#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
- // Define 1 to use generic dialogs in Windows, even though
- // they duplicate native common dialog (e.g. wxColourDialog)
+ // Define 1 to use generic dialogs in Windows, even though
+ // they duplicate native common dialog (e.g. wxColourDialog)
#define wxUSE_PENWINDOWS 0
- // Set to 1 to use PenWindows
+ // Set to 1 to use PenWindows
#define wxUSE_OWNER_DRAWN 1
- // Owner-drawn menus and listboxes
+ // Owner-drawn menus and listboxes
#define wxUSE_NATIVE_STATUSBAR 1
- // Set to 0 to use cross-platform wxStatusBar
+ // Set to 0 to use cross-platform wxStatusBar
#define wxUSE_DBWIN32 1
- // Use Andrew Tucker's OutputDebugString implementation
- // (required on Win95 only). See utils.cpp.
+ // Use Andrew Tucker's OutputDebugString implementation
+ // (required on Win95 only). See utils.cpp.
/*
* Any platform
*/
#define wxUSE_TYPEDEFS 0
- // Use typedefs not classes for wxPoint
- // and others, to reduce overhead and avoid
- // MS C7 memory bug. Bounds checker
- // complains about deallocating
- // arrays of wxPoints if wxPoint is a class.
+ // Use typedefs not classes for wxPoint
+ // and others, to reduce overhead and avoid
+ // MS C7 memory bug. Bounds checker
+ // complains about deallocating
+ // arrays of wxPoints if wxPoint is a class.
-#if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__)
+#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__)&&!defined(wxUSE_NORLANDER_HEADERS))
// Can't use OLE drag and drop in Windows 3.1 because we don't know how
// to implement UUIDs
// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
#undef wxUSE_TOOLTIPS
#define wxUSE_TOOLTIPS 0
+#undef wxUSE_LIBPNG
+#define wxUSE_LIBPNG 0
+
+#undef wxUSE_LIBJPEG
+#define wxUSE_LIBJPEG 0
+
+#undef wxUSE_GIF
+#define wxUSE_GIF 0
+
+#undef wxUSE_PNM
+#define wxUSE_PNM 0
+
+#undef wxUSE_PCX
+#define wxUSE_PCX 0
+
#endif
#endif