#include "wx/vector.h"
-#define WX_DECLARE_STACK(obj, cls)\
-class cls : public wxVectorBase\
+#define WX_DECLARE_STACK(obj, cls) \
+class cls : public wxVector<obj> \
{\
- WX_DECLARE_VECTORBASE(obj, cls);\
public:\
void push(const obj& o)\
{\
- bool rc = Alloc(size() + 1);\
- wxASSERT(rc);\
- Append(new obj(o));\
+ push_back(o); \
};\
\
void pop()\
{\
- RemoveAt(size() - 1);\
+ pop_back(); \
};\
\
obj& top()\
{\
- return *(obj *) GetItem(size() - 1);\
+ return at(size() - 1);\
};\
const obj& top() const\
{\
- return *(obj *) GetItem(size() - 1);\
+ return at(size() - 1); \
};\
}