#ifndef __GTKWINDOWH__
#define __GTKWINDOWH__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Clear();
+ virtual void ClearBackground();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
// and sets m_widgetStyle to this value.
GtkStyle *GetWidgetStyle();
+#ifdef __WXGTK20__
+ // Returns the default context which usually is anti-aliased
+ PangoContext *GtkGetPangoDefaultContext();
+
+ // Returns the X11 context which renders on the X11 client
+ // side (which can be remote) and which usually is not
+ // anti-aliased and is thus faster
+ PangoContext *GtkGetPangoX11Context();
+ PangoContext *m_x11Context;
+#endif
+
// Called by SetFont() and SetXXXColour etc
void SetWidgetStyle();
// is this window transparent for the mouse events (as wxStaticBox is)?
virtual bool IsTransparentForMouse() const { return FALSE; }
+ // is this a radiobutton (used by radiobutton code itself only)?
+ virtual bool IsRadioButton() const { return FALSE; }
+
// position and size of the window
int m_x, m_y;
int m_width, m_height;
// see the docs in src/gtk/window.cpp
GtkWidget *m_widget; // mostly the widget seen by the rest of GTK
- GtkWidget *m_wxwindow; // mostly the client area as per wxWindows
+ GtkWidget *m_wxwindow; // mostly the client area as per wxWidgets
// this widget will be queried for GTK's focus events
GtkWidget *m_focusWidget;
+#ifdef __WXGTK20__
+ GtkIMMulticontext *m_imContext;
+#else
#if HAVE_XIM
- // XIM support for wxWindows
+ // XIM support for wxWidgets
GdkIC *m_ic;
GdkICAttr *m_icattr;
#endif
+#endif
+#ifndef __WXGTK20__
// The area to be cleared (and not just refreshed)
+ // We cannot make this distinction under GTK 2.0.
wxRegion m_clearRegion;
+#endif
// scrolling stuff
GtkAdjustment *m_hAdjust,*m_vAdjust;
bool m_hasVMT:1;
bool m_sizeSet:1;
bool m_resizing:1;
- bool m_isRadioButton:1; // faster than IS_KIND_OF
- bool m_isFrame:1; // faster than IS_KIND_OF
bool m_acceptsFocus:1; // true if not static
bool m_hasFocus:1; // true if == FindFocus()
bool m_isScrolling:1; // dragging scrollbar thumb?