#ifndef _WX_APP_H_
#define _WX_APP_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "app.h"
#endif
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
class WXDLLEXPORT wxEventLoop;
+class WXDLLEXPORT wxXVisualInfo;
// ----------------------------------------------------------------------------
// the wxApp class for wxX11 - see wxAppBase for more details
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
+
+ virtual void Exit();
+
virtual bool Yield(bool onlyIfNeeded = FALSE);
+ virtual void WakeUpIdle();
virtual bool OnInitGui();
// implementation from now on
// --------------------------
- void OnIdle(wxIdleEvent& event);
-
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
-
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
#ifdef __WXDEBUG__
- virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
+ virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
#endif // __WXDEBUG__
protected:
public:
// Implementation
- static bool Initialize();
- static void CleanUp();
-
- void DeletePendingObjects();
- bool ProcessIdle();
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
const wxSize& GetInitialSize() const { return m_initialSize; }
bool GetShowIconic() const { return m_showIconic; }
+#if wxUSE_UNICODE
+ // Global context for Pango layout. Either use X11
+ // or use Xft rendering according to GDK_USE_XFT
+ // environment variable
+ PangoContext* GetPangoContext();
+#endif
+
+ wxXVisualInfo* GetVisualInfo(WXDisplay* display)
+ {
+ // this should be implemented correctly for wxBitmap to work
+ // with multiple display
+ return m_visualInfo;
+ }
+
// We need this before creating the app
static WXDisplay* GetDisplay() { return ms_display; }
static WXDisplay* ms_display;
bool m_showIconic;
wxSize m_initialSize;
-#if !wxUSE_NANOX
- // Someone find a better place for these
- int m_visualType; // TrueColor, DirectColor etc.
- int m_visualDepth;
- int m_visualColormapSize;
- void *m_visualColormap;
- int m_visualScreen;
- unsigned long m_visualRedMask;
- unsigned long m_visualGreenMask;
- unsigned long m_visualBlueMask;
- int m_visualRedShift;
- int m_visualGreenShift;
- int m_visualBlueShift;
- int m_visualRedPrec;
- int m_visualGreenPrec;
- int m_visualBluePrec;
-
- unsigned char *m_colorCube;
+#if !wxUSE_NANOX
+ wxXVisualInfo* m_visualInfo;
#endif
protected:
DECLARE_EVENT_TABLE()
};
-int WXDLLEXPORT wxEntry( int argc, char *argv[] );
-
-#endif
-// _WX_APP_H_
+#endif // _WX_APP_H_