#include "wx/frame.h"
-extern WXDLLEXPORT_DATA(const wxChar) wxStatusLineNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxStatusLineNameStr[];
-class WXDLLEXPORT wxMDIClientWindow;
-class WXDLLEXPORT wxMDIChildFrame;
+class WXDLLIMPEXP_FWD_CORE wxMDIClientWindow;
+class WXDLLIMPEXP_FWD_CORE wxMDIChildFrame;
// ---------------------------------------------------------------------------
// wxMDIParentFrame
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxMDIParentFrame : public wxFrame
+class WXDLLIMPEXP_CORE wxMDIParentFrame : public wxFrame
{
public:
wxMDIParentFrame();
// accessors
// ---------
- // Get the active MDI child window (Windows only)
+ // Get the active MDI child window
wxMDIChildFrame *GetActiveChild() const;
// Get the client window
// Create the client window class (don't Create the window,
// just return a new class)
- virtual wxMDIClientWindow *OnCreateClient(void);
+ virtual wxMDIClientWindow *OnCreateClient();
- // MDI windows menu
- wxMenu* GetWindowMenu() const { return m_windowMenu; };
+ // MDI windows menu functions
+ // --------------------------
+
+ // return the pointer to the current window menu or NULL if we don't have
+ // because of wxFRAME_NO_WINDOW_MENU style
+ wxMenu *GetWindowMenu() const { return m_windowMenu; }
+
+ // use the given menu instead of the default window menu
+ //
+ // menu can be NULL to disable the window menu completely
void SetWindowMenu(wxMenu* menu) ;
+
virtual void DoMenuUpdates(wxMenu* menu = NULL);
// MDI operations
virtual void ActivateNext();
virtual void ActivatePrevious();
+
+ // implementation only from now on
+
+ // MDI helpers
+ // -----------
+
+ // called by wxMDIChildFrame after it was successfully created
+ virtual void AddMDIChild(wxMDIChildFrame *child);
+
+ // called by wxMDIChildFrame just before it is destroyed
+ virtual void RemoveMDIChild(wxMDIChildFrame *child);
+
// handlers
// --------
virtual WXLRESULT MSWDefWindowProc(WXUINT, WXWPARAM, WXLPARAM);
virtual bool MSWTranslateMessage(WXMSG* msg);
+ // override wxFrameBase function to also look in the active child menu bar
+ virtual const wxMenuItem *FindItemInMenuBar(int menuId) const;
+
protected:
#if wxUSE_MENUS_NATIVE
virtual void InternalSetMenuBar();
wxMDIClientWindow * m_clientWindow;
wxMDIChildFrame * m_currentChild;
- wxMenu* m_windowMenu;
+
+ // the current window menu or NULL if we are not using it
+ wxMenu *m_windowMenu;
// true if MDI Frame is intercepting commands, not child
bool m_parentFrameActive;
private:
- friend class WXDLLEXPORT wxMDIChildFrame;
+ // add/remove window menu if we have it (i.e. m_windowMenu != NULL)
+ void AddWindowMenu();
+ void RemoveWindowMenu();
+
+ // return the number of child frames we currently have (maybe 0)
+ int GetChildFramesCount() const;
+
+ friend class WXDLLIMPEXP_FWD_CORE wxMDIChildFrame;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxMDIParentFrame)
// wxMDIChildFrame
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxMDIChildFrame : public wxFrame
+class WXDLLIMPEXP_CORE wxMDIChildFrame : public wxFrame
{
public:
wxMDIChildFrame() { Init(); }
// Implementation only from now on
// -------------------------------
+ wxMDIParentFrame* GetMDIParent() const
+ {
+ return wxStaticCast(wxFrame::GetParent(), wxMDIParentFrame);
+ }
+
// Handlers
bool HandleMDIActivate(long bActivate, WXHWND, WXHWND);
bool HandleWindowPosChanging(void *lpPos);
virtual bool Show(bool show = true);
protected:
+ virtual void DoGetScreenPosition(int *x, int *y) const;
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoSetClientSize(int width, int height);
virtual void InternalSetMenuBar();
// wxMDIClientWindow
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxMDIClientWindow : public wxWindow
+class WXDLLIMPEXP_CORE wxMDIClientWindow : public wxWindow
{
public:
wxMDIClientWindow() { Init(); }