- bool Ok() const { return m_refData != NULL; }
-
- bool operator == ( const wxRegion& region ) const;
- bool operator != ( const wxRegion& region ) const { return !(*this == region); }
-
- void Clear();
-
- bool Offset( wxCoord x, wxCoord y );
-
- bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Union( const wxRect& rect );
- bool Union( const wxRegion& region );
-
- bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Intersect( const wxRect& rect );
- bool Intersect( const wxRegion& region );
-
- bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Subtract( const wxRect& rect );
- bool Subtract( const wxRegion& region );
-
- bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Xor( const wxRect& rect );
- bool Xor( const wxRegion& region );
-
- void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
- wxRect GetBox() const ;
-
- bool Empty() const;
- bool IsEmpty() const { return Empty(); }
-
- wxRegionContain Contains( wxCoord x, wxCoord y ) const;
- wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
- wxRegionContain Contains(const wxPoint& pt) const;
- wxRegionContain Contains(const wxRect& rect) const;
-
- // Convert the region to a B&W bitmap with the white pixels being inside
- // the region.
- wxBitmap ConvertToBitmap() const;
-
- // Use the non-transparent pixels of a wxBitmap for the region to combine
- // with this region. First version takes transparency from bitmap's mask,
- // second lets the user specify the colour to be treated as transparent
- // along with an optional tolerance value.
- // NOTE: implemented in common/rgncmn.cpp
- bool Union(const wxBitmap& bmp);
- bool Union(const wxBitmap& bmp,
- const wxColour& transColour, int tolerance = 0);
-