]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/cocoa/sound.h
fixing warning and compile error against 10.4
[wxWidgets.git] / include / wx / cocoa / sound.h
index d764e8bfeade9ea721b5b6d1caa7b7088dea5bc4..63355c870d96112f906ac23fcdf22e33e1b162c7 100644 (file)
@@ -3,7 +3,7 @@
 // Purpose:     wxSound class (loads and plays short Windows .wav files).
 //              Optional on non-Windows platforms.
 // Authors:     David Elliott, Ryan Norton
 // Purpose:     wxSound class (loads and plays short Windows .wav files).
 //              Optional on non-Windows platforms.
 // Authors:     David Elliott, Ryan Norton
-// Modified by: 
+// Modified by:
 // Created:     2004-10-02
 // RCS-ID:      $Id$
 // Copyright:   (c) 2004 David Elliott, Ryan Norton
 // Created:     2004-10-02
 // RCS-ID:      $Id$
 // Copyright:   (c) 2004 David Elliott, Ryan Norton
@@ -16,7 +16,7 @@
 #include "wx/object.h"
 #include "wx/cocoa/ObjcRef.h"
 
 #include "wx/object.h"
 #include "wx/cocoa/ObjcRef.h"
 
-class WXDLLEXPORT wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
 {
 public:
     wxSound()
 {
 public:
     wxSound()
@@ -41,7 +41,7 @@ public:
     void SetNSSound(WX_NSSound cocoaNSSound);
     inline WX_NSSound GetNSSound()
     {   return m_cocoaNSSound; }
     void SetNSSound(WX_NSSound cocoaNSSound);
     inline WX_NSSound GetNSSound()
     {   return m_cocoaNSSound; }
-protected:  
+protected:
     bool DoPlay(unsigned flags) const;
     bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
 private:
     bool DoPlay(unsigned flags) const;
     bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
 private: