// classes
//-----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxDC;
-class WXDLLIMPEXP_CORE wxPaintDC;
-class WXDLLIMPEXP_CORE wxBitmap;
-class WXDLLIMPEXP_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxPaintDC;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
-class WXDLLIMPEXP_CORE wxColour;
+class WXDLLIMPEXP_FWD_CORE wxColour;
//-----------------------------------------------------------------------------
// wxColour
virtual ~wxColour();
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
bool operator == ( const wxColour& col ) const;
bool operator != ( const wxColour& col ) const { return !(*this == col); }
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
- virtual bool FromString(const wxChar *str);
- virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue );
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
+
+ virtual bool FromString(const wxString& str);
private:
DECLARE_DYNAMIC_CLASS(wxColour)