#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
-#include "wx/window.h"
+#include "wx/panel.h"
class WXDLLEXPORT wxScrollHelperEvtHandler;
class WXDLLEXPORT wxTimer;
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
-
// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
{ return ScrollGetBestVirtualSize(); } \
+protected: \
virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \
{ return ScrollGetWindowSizeForVirtualSize(size); }
// include the declaration of wxScrollHelperNative if needed
-#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
+#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+ #include "wx/gtk1/scrolwin.h"
#else
typedef wxScrollHelper wxScrollHelperNative;
#endif
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
+ // we need to return a special WM_GETDLGCODE value to process just the
+ // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
WX_FORWARD_TO_SCROLL_HELPER()
protected:
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event);
- // we need to return a special WM_GETDLGCODE value to process just the
- // arrows but let the other navigation characters through
-#ifdef __WXMSW__
- virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
-#endif // __WXMSW__
-
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
DECLARE_EVENT_TABLE()