// RCS-ID: $Id$
// Copyright: (c) David Elliott
// Software 2000 Ltd.
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
// application (otherwise applications would need to handle it)
if ( argc > 1 )
{
- static const wxChar *ARG_PSN = _T("-psn_");
+ static const wxChar *ARG_PSN = wxT("-psn_");
if ( wxStrncmp(argv[1], ARG_PSN, wxStrlen(ARG_PSN)) == 0 )
{
// remove this argument
{
m_topWindow = NULL;
-#ifdef __WXDEBUG__
- m_isInAssert = false;
-#endif // __WXDEBUG__
-
argc = 0;
#if !wxUSE_UNICODE
argv = NULL;
wxAppConsole::Exit();
}
-// Yield to other processes
-bool wxApp::Yield(bool onlyIfNeeded)
-{
-#if wxUSE_LOG
- // disable log flushing from here because a call to wxYield() shouldn't
- // normally result in message boxes popping up &c
- wxLog::Suspend();
-#endif // wxUSE_LOG
-
- if (m_isInsideYield)
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
- m_isInsideYield = true;
-
- // Run the event loop until it is out of events
- while(1)
- {
- wxAutoNSAutoreleasePool pool;
- /* NOTE: It may be better to use something like
- NSEventTrackingRunLoopMode since we don't necessarily want all
- timers/sources/observers to run, only those which would
- run while tracking events. However, it should be noted that
- NSEventTrackingRunLoopMode is in the common set of modes
- so it may not effectively make much of a difference.
- */
- NSEvent *event = [GetNSApplication()
- nextEventMatchingMask:NSAnyEventMask
- untilDate:[NSDate distantPast]
- inMode:NSDefaultRunLoopMode
- dequeue: YES];
- if(!event)
- break;
- [GetNSApplication() sendEvent: event];
- }
-
- /*
- Because we just told NSApplication to avoid blocking it will in turn
- run the CFRunLoop with a timeout of 0 seconds. In that case, our
- run loop observer on kCFRunLoopBeforeWaiting never fires because
- no waiting occurs. Therefore, no idle events are sent.
-
- Believe it or not, this is actually desirable because we do not want
- to process idle from here. However, we do want to process pending
- events because some user code expects to do work in a thread while
- the main thread waits and then notify the main thread by posting
- an event.
- */
- ProcessPendingEvents();
-
-#if wxUSE_LOG
- // let the logs be flashed again
- wxLog::Resume();
-#endif // wxUSE_LOG
-
- m_isInsideYield = false;
-
- return true;
-}
-
void wxApp::WakeUpIdle()
{
/* When called from the main thread the NSAutoreleasePool managed by
done without exiting the runloop.
Be careful if you decide to change the implementation of this method
- as wxEventLoop::Exit depends on the current behavior.
+ as wxEventLoop::Exit depends on the current behaviour.
*/
[m_cocoaApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
location:NSZeroPoint modifierFlags:NSAnyEventMask
before the run loop waits and send the idle events from there.
It also has the desirable effect of only sending the wx idle events when
- the event loop is actualy going to block. If the event loop is being
+ the event loop is actually going to block. If the event loop is being
pumped manualy (e.g. like a PeekMessage) then the kCFRunLoopBeforeWaiting
observer never fires. Our Yield() method depends on this because sending
idle events from within Yield would be bad.
}
}
-#ifdef __WXDEBUG__
-void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
-{
- m_isInAssert = true;
- wxAppBase::OnAssert(file, line, cond, msg);
- m_isInAssert = false;
-}
-#endif // __WXDEBUG__
-
/* A note about Cocoa's event loops vs. run loops:
It's important to understand that Cocoa has a two-level event loop. The