%{
%}
-
//---------------------------------------------------------------------------
%newgroup
class wxPanel : public wxWindow
{
public:
- %addtofunc wxPanel "self._setOORInfo(self)"
- %addtofunc wxPanel() ""
+ %pythonAppend wxPanel "self._setOORInfo(self)"
+ %pythonAppend wxPanel() ""
wxPanel(wxWindow* parent,
- const wxWindowID id,
+ const wxWindowID id=-1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
// TODO: Add wrappers for the wxScrollHelper class, make wxScrolledWindow
// derive from it and wxPanel. But what to do about wxGTK where this
-// is not true?
+// is not True?
class wxScrolledWindow : public wxPanel
{
public:
- %addtofunc wxScrolledWindow "self._setOORInfo(self)"
- %addtofunc wxScrolledWindow() ""
+ %pythonAppend wxScrolledWindow "self._setOORInfo(self)"
+ %pythonAppend wxScrolledWindow() ""
wxScrolledWindow(wxWindow* parent,
const wxWindowID id = -1,
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
- bool noRefresh = FALSE );
+ bool noRefresh = False );
// scroll to the given (in logical coords) position
virtual void Scroll(int x, int y);
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
- // get the size of one logical unit in physical ones
- virtual void GetScrollPixelsPerUnit(int *OUTPUT,
- int *OUTPUT) const;
+ DocDeclAStr(
+ virtual void, GetScrollPixelsPerUnit(int *OUTPUT, int *OUTPUT) const,
+ "GetScrollPixelsPerUnit() -> (xUnit, yUnit)",
+ "Get the size of one logical unit in physical units.");
- // Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
+ // Enable/disable Windows scrolling in either direction. If True, wxWindows
// scrolls the canvas and only a bit of the canvas is invalidated; no
- // Clear() is necessary. If FALSE, the whole canvas is invalidated and a
+ // Clear() is necessary. If False, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
- // Get the view start
- virtual void GetViewStart(int *OUTPUT, int *OUTPUT) const;
+ DocDeclAStr(
+ virtual void, GetViewStart(int *OUTPUT, int *OUTPUT) const,
+ "GetViewStart() -> (x,y)",
+ "Get the view start");
+
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys);
double GetScaleX() const;
%nokwargs CalcScrolledPosition;
%nokwargs CalcUnscrolledPosition;
- // translate between scrolled and unscrolled coordinates
- void CalcScrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const;
+ DocStr(CalcScrolledPosition, "Translate between scrolled and unscrolled coordinates.");
wxPoint CalcScrolledPosition(const wxPoint& pt) const;
- void CalcUnscrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const;
+ DocDeclA(
+ void, CalcScrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const,
+ "CalcScrolledPosition(int x, int y) -> (sx, sy)");
+
+
+ DocStr(CalcUnscrolledPosition, "Translate between scrolled and unscrolled coordinates.");
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const;
+ DocDeclA(
+ void, CalcUnscrolledPosition(int x, int y, int *OUTPUT, int *OUTPUT) const,
+ "CalcUnscrolledPosition(int x, int y) -> (ux, uy)");
+
+
// TODO: use directors?
// virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
// virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;