class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
+class WXDLLEXPORT wxPixelDataBase;
// ========================================================================
// wxMask
// ========================================================================
-/* DFE: wxMask is not implemented yet */
-// A mask is a mono bitmap used for drawing bitmaps
-// transparently.
+// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
- wxMask();
+ wxMask();
- // Construct a mask from a bitmap and a colour indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, const wxColour& colour);
+ // Construct a mask from a bitmap and a colour indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, const wxColour& colour);
- // Construct a mask from a bitmap and a palette index indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, int paletteIndex);
+ // Construct a mask from a bitmap and a palette index indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, int paletteIndex);
- // Construct a mask from a mono bitmap (copies the bitmap).
- wxMask(const wxBitmap& bitmap);
+ // Construct a mask from a mono bitmap (copies the bitmap).
+ wxMask(const wxBitmap& bitmap);
- ~wxMask();
+ ~wxMask();
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap, int paletteIndex);
- bool Create(const wxBitmap& bitmap);
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+ bool Create(const wxBitmap& bitmap);
- // Implementation
-// inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
-// inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
+ // wxCocoa
+ inline WX_NSBitmapImageRep GetNSBitmapImageRep()
+ { return m_cocoaNSBitmapImageRep; }
protected:
-// WXHBITMAP m_maskBitmap;
+ WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
};
// ========================================================================
public:
// Platform-specific default constructor
wxBitmap();
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- : wxGDIObject()
- { Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1)
{ CreateFromImage(image, depth); }
+ // Convert from wxIcon
+ wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
+
// destructor
~wxBitmap();
void SetQuality(int q);
void SetOk(bool isOk);
+ // raw bitmap access support functions
+ void *GetRawData(wxPixelDataBase& data, int bpp);
+ void UngetRawData(wxPixelDataBase& data);
+ void UseAlpha();
+
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
int GetBitmapType() const;
- inline wxBitmap& operator = (const wxBitmap& bitmap)
- { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const
{ return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
+ void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
+ WX_NSImage GetNSImage(bool useMask) const;
static void InitStandardHandlers() { }
static void CleanUpHandlers() { }