// native version, even if configure detected presence of DLOPEN.
#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
typedef HMODULE wxDllType;
+#elif defined(__DARWIN__)
+ // Don't include dlfcn.h on Darwin, we may be using our own replacements.
+ typedef void *wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
-#elif defined(__DARWIN__)
- typedef void *wxDllType;
#elif defined(__WXMAC__)
#include <CodeFragments.h>
typedef CFragConnectionID wxDllType;
wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
// name without appending the usual dll
// filename extension.
+
+ // this flag is obsolete, don't use
wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
// (only for wxPluginManager)
+ wxDL_QUIET = 0x00000020, // don't log an error if failed to load
+
+ // this flag is dangerous, for internal use of wxMSW only, don't use
+ wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already
+ // loaded DLL or NULL otherwise; Unload()
+ // should not be called so don't forget to
+ // Detach() if you use this function
+
wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
};
// with "_t" but it doesn't define a variable but just assigns the loaded value
// to it and also allows to pass it the prefix to be used instead of hardcoding
// "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
+//
+// notice that this function doesn't generate error messages if the symbol
+// couldn't be loaded, the caller should generate the appropriate message
#define wxDL_INIT_FUNC(pfx, name, dynlib) \
- pfx ## name = (name ## _t)(dynlib).GetSymbol(#name)
+ pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
#ifdef __WXMSW__