]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/event.cpp
fixed wxSplitPath() bug and added tests for it
[wxWidgets.git] / src / common / event.cpp
index f657f889e1339f1f1e7c5b1ee6b8bf9e8538f464..87eda81fdb0ab43f4b79f2295cd6924a26967241 100644 (file)
 // wxWin macros
 // ----------------------------------------------------------------------------
 
-    IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
-    IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
-    IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
+IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
 
-    #if wxUSE_GUI
-        IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
-        IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
-    #endif // wxUSE_GUI
+#if wxUSE_GUI
+    IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxHelpEvent, wxCommandEvent)
+#endif // wxUSE_GUI
 
-    const wxEventTable *wxEvtHandler::GetEventTable() const
-        { return &wxEvtHandler::sm_eventTable; }
+const wxEventTable *wxEvtHandler::GetEventTable() const
+    { return &wxEvtHandler::sm_eventTable; }
 
-    const wxEventTable wxEvtHandler::sm_eventTable =
-        { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
+const wxEventTable wxEvtHandler::sm_eventTable =
+    { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
 
-    const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
-        { { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
+const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
+    { { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
 
 
 // ----------------------------------------------------------------------------
@@ -524,14 +525,12 @@ void wxQueryNewPaletteEvent::CopyObject(wxObject& obj_d) const
 }
 
 wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
-                   : wxEvent()
 {
     SetEventType(wxEVT_CREATE);
     SetEventObject(win);
 }
 
 wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
-                    : wxEvent()
 {
     SetEventType(wxEVT_DESTROY);
     SetEventObject(win);
@@ -644,12 +643,11 @@ void wxEvtHandler::AddPendingEvent(wxEvent& event)
         wxPendingEvents = new wxList;
     wxPendingEvents->Append(this);
 
+    wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
+    
     // 3) Inform the system that new pending events are somwehere,
     //    and that these should be processed in idle time.
-
     wxWakeUpIdle();
-
-    wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
 }
 
 void wxEvtHandler::ProcessPendingEvents()
@@ -667,7 +665,7 @@ void wxEvtHandler::ProcessPendingEvents()
         delete node;
 
         // In ProcessEvent, new events might get added and
-       // we can safely leave the crtical section here.
+           // we can safely leave the crtical section here.
 #if defined(__VISAGECPP__)
         wxLEAVE_CRIT_SECT( m_eventsLocker);
 #else
@@ -798,35 +796,45 @@ bool wxEvtHandler::ProcessEvent(wxEvent& event)
 
 bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
 {
-    int i = 0;
-    int commandId = event.GetId();
-
-    // BC++ doesn't like while (table.entries[i].m_fn)
+    wxEventType eventType = event.GetEventType();
+    int eventId = event.GetId();
 
-#ifdef __SC__
-    while (table.entries[i].m_fn != 0)
+    // BC++ doesn't like testing for m_fn without != 0
+    for ( int i = 0; table.entries[i].m_fn != 0; i++ )
+    {
+        // the line using reference exposes a bug in gcc: although it _seems_
+        // to work, it leads to weird crashes later on during program
+        // execution
+#ifdef __GNUG__
+        wxEventTableEntry entry = table.entries[i];
 #else
-    while (table.entries[i].m_fn != 0L)
+        const wxEventTableEntry& entry = table.entries[i];
 #endif
-    {
-        if ((event.GetEventType() == table.entries[i].m_eventType) &&
-                (table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
-                 (table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
-                 (table.entries[i].m_lastId != -1 &&
-                  (commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
+
+        // match only if the event type is the same and the id is either -1 in
+        // the event table (meaning "any") or the event id matches the id
+        // specified in the event table either exactly or by falling into
+        // range between first and last
+        if ( eventType == entry.m_eventType )
         {
-            event.Skip(FALSE);
-            event.m_callbackUserData = table.entries[i].m_callbackUserData;
+            int tableId1 = entry.m_id,
+                tableId2 = entry.m_lastId;
+
+            if ( (tableId1 == -1) ||
+                 (tableId2 == -1 && eventId == tableId1) ||
+                 (tableId2 != -1 &&
+                    (eventId >= tableId1 && eventId <= tableId2)) )
+            {
+                event.Skip(FALSE);
+                event.m_callbackUserData = entry.m_callbackUserData;
 
-            (this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
+                (this->*((wxEventFunction) (entry.m_fn)))(event);
 
-            if ( event.GetSkipped() )
-                return FALSE;
-            else
-                return TRUE;
+                return !event.GetSkipped();
+            }
         }
-        i++;
     }
+
     return FALSE;
 }