+ ScreenHDC dc;
+
+ if ( width ) *width = GetDeviceCaps(dc, HORZRES);
+ if ( height ) *height = GetDeviceCaps(dc, VERTRES);
+}
+
+void wxDisplaySizeMM(int *width, int *height)
+{
+ ScreenHDC dc;
+
+ if ( width ) *width = GetDeviceCaps(dc, HORZSIZE);
+ if ( height ) *height = GetDeviceCaps(dc, VERTSIZE);
+}
+
+
+// ---------------------------------------------------------------------------
+// window information functions
+// ---------------------------------------------------------------------------
+
+wxString WXDLLEXPORT wxGetWindowText(WXHWND hWnd)
+{
+ wxString str;
+ int len = GetWindowTextLength((HWND)hWnd) + 1;
+ GetWindowText((HWND)hWnd, str.GetWriteBuf(len), len);
+ str.UngetWriteBuf();
+
+ return str;
+}
+
+wxString WXDLLEXPORT wxGetWindowClass(WXHWND hWnd)
+{
+ wxString str;
+
+ int len = 256; // some starting value
+
+ for ( ;; )
+ {
+ // as we've #undefined GetClassName we must now manually choose the
+ // right function to call
+ int count =
+
+ #ifndef __WIN32__
+ GetClassName
+ #else // Win32
+ #ifdef UNICODE
+ GetClassNameW
+ #else // !Unicode
+ #ifdef __TWIN32__
+ GetClassName
+ #else // !Twin32
+ GetClassNameA
+ #endif // Twin32/!Twin32
+ #endif // Unicode/ANSI
+ #endif // Win16/32
+ ((HWND)hWnd, str.GetWriteBuf(len), len);
+
+ str.UngetWriteBuf();
+ if ( count == len )
+ {
+ // the class name might have been truncated, retry with larger
+ // buffer
+ len *= 2;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ return str;
+}
+
+WXWORD WXDLLEXPORT wxGetWindowId(WXHWND hWnd)
+{
+#ifndef __WIN32__
+ return GetWindowWord((HWND)hWnd, GWW_ID);
+#else // Win32
+ return GetWindowLong((HWND)hWnd, GWL_ID);
+#endif // Win16/32
+}
+
+#endif // wxUSE_GUI
+
+#if 0
+//------------------------------------------------------------------------
+// wild character routines
+//------------------------------------------------------------------------
+
+bool wxIsWild( const wxString& pattern )
+{
+ wxString tmp = pattern;
+ char *pat = WXSTRINGCAST(tmp);
+ while (*pat) {
+ switch (*pat++) {
+ case '?': case '*': case '[': case '{':
+ return TRUE;
+ case '\\':
+ if (!*pat++)
+ return FALSE;
+ }
+ }
+ return FALSE;
+};
+
+
+bool wxMatchWild( const wxString& pat, const wxString& text, bool dot_special )
+{
+ wxString tmp1 = pat;
+ char *pattern = WXSTRINGCAST(tmp1);
+ wxString tmp2 = text;
+ char *str = WXSTRINGCAST(tmp2);
+ char c;
+ char *cp;
+ bool done = FALSE, ret_code, ok;
+ // Below is for vi fans
+ const char OB = '{', CB = '}';
+
+ // dot_special means '.' only matches '.'
+ if (dot_special && *str == '.' && *pattern != *str)
+ return FALSE;
+
+ while ((*pattern != '\0') && (!done)
+ && (((*str=='\0')&&((*pattern==OB)||(*pattern=='*')))||(*str!='\0'))) {
+ switch (*pattern) {
+ case '\\':
+ pattern++;
+ if (*pattern != '\0')
+ pattern++;
+ break;
+ case '*':
+ pattern++;
+ ret_code = FALSE;
+ while ((*str!='\0')
+ && (!(ret_code=wxMatchWild(pattern, str++, FALSE))))
+ /*loop*/;
+ if (ret_code) {
+ while (*str != '\0')
+ str++;
+ while (*pattern != '\0')
+ pattern++;
+ }
+ break;
+ case '[':
+ pattern++;
+ repeat:
+ if ((*pattern == '\0') || (*pattern == ']')) {
+ done = TRUE;
+ break;
+ }
+ if (*pattern == '\\') {
+ pattern++;
+ if (*pattern == '\0') {
+ done = TRUE;
+ break;
+ }
+ }
+ if (*(pattern + 1) == '-') {
+ c = *pattern;
+ pattern += 2;
+ if (*pattern == ']') {
+ done = TRUE;
+ break;
+ }
+ if (*pattern == '\\') {
+ pattern++;
+ if (*pattern == '\0') {
+ done = TRUE;
+ break;
+ }
+ }
+ if ((*str < c) || (*str > *pattern)) {
+ pattern++;
+ goto repeat;
+ }
+ } else if (*pattern != *str) {
+ pattern++;
+ goto repeat;
+ }
+ pattern++;
+ while ((*pattern != ']') && (*pattern != '\0')) {
+ if ((*pattern == '\\') && (*(pattern + 1) != '\0'))
+ pattern++;
+ pattern++;
+ }
+ if (*pattern != '\0') {
+ pattern++, str++;
+ }
+ break;
+ case '?':
+ pattern++;
+ str++;
+ break;
+ case OB:
+ pattern++;
+ while ((*pattern != CB) && (*pattern != '\0')) {
+ cp = str;
+ ok = TRUE;
+ while (ok && (*cp != '\0') && (*pattern != '\0')
+ && (*pattern != ',') && (*pattern != CB)) {
+ if (*pattern == '\\')
+ pattern++;
+ ok = (*pattern++ == *cp++);
+ }
+ if (*pattern == '\0') {
+ ok = FALSE;
+ done = TRUE;
+ break;
+ } else if (ok) {
+ str = cp;
+ while ((*pattern != CB) && (*pattern != '\0')) {
+ if (*++pattern == '\\') {
+ if (*++pattern == CB)
+ pattern++;
+ }
+ }
+ } else {
+ while (*pattern!=CB && *pattern!=',' && *pattern!='\0') {
+ if (*++pattern == '\\') {
+ if (*++pattern == CB || *pattern == ',')
+ pattern++;
+ }
+ }
+ }
+ if (*pattern != '\0')
+ pattern++;
+ }
+ break;
+ default:
+ if (*str == *pattern) {
+ str++, pattern++;
+ } else {
+ done = TRUE;
+ }
+ }
+ }
+ while (*pattern == '*')
+ pattern++;
+ return ((*str == '\0') && (*pattern == '\0'));
+};
+
+#endif // 0
+
+#if 0
+
+// maximum mumber of lines the output console should have
+static const WORD MAX_CONSOLE_LINES = 500;
+
+BOOL WINAPI MyConsoleHandler( DWORD dwCtrlType ) { // control signal type
+ FreeConsole();
+ return TRUE;
+}
+
+void wxRedirectIOToConsole()
+{
+ int hConHandle;
+ long lStdHandle;
+ CONSOLE_SCREEN_BUFFER_INFO coninfo;
+ FILE *fp;
+
+ // allocate a console for this app
+ AllocConsole();
+
+ // set the screen buffer to be big enough to let us scroll text
+ GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
+ &coninfo);
+ coninfo.dwSize.Y = MAX_CONSOLE_LINES;
+ SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
+ coninfo.dwSize);
+
+ // redirect unbuffered STDOUT to the console
+ lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
+ hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+ if(hConHandle <= 0) return;
+ fp = _fdopen( hConHandle, "w" );
+ *stdout = *fp;
+ setvbuf( stdout, NULL, _IONBF, 0 );
+
+ // redirect unbuffered STDIN to the console
+ lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
+ hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+ if(hConHandle <= 0) return;
+ fp = _fdopen( hConHandle, "r" );
+ *stdin = *fp;
+ setvbuf( stdin, NULL, _IONBF, 0 );
+
+ // redirect unbuffered STDERR to the console
+ lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
+ hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
+ if(hConHandle <= 0) return;
+ fp = _fdopen( hConHandle, "w" );
+ *stderr = *fp;
+ setvbuf( stderr, NULL, _IONBF, 0 );
+
+ // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
+ // point to console as well
+ ios::sync_with_stdio();
+
+ SetConsoleCtrlHandler(MyConsoleHandler, TRUE);