}
~wxAuiPaneInfo() {}
-
+
#ifndef SWIG
wxAuiPaneInfo(const wxAuiPaneInfo& c)
{
wxAuiPaneInfo& RightDockable(bool b = true) { return SetFlag(optionRightDockable, b); }
wxAuiPaneInfo& Floatable(bool b = true) { return SetFlag(optionFloatable, b); }
wxAuiPaneInfo& Movable(bool b = true) { return SetFlag(optionMovable, b); }
+ wxAuiPaneInfo& DockFixed(bool b = true) { return SetFlag(optionDockFixed, b); }
wxAuiPaneInfo& Dockable(bool b = true)
{
#ifdef SWIG
%typemap(out) wxAuiPaneInfo& ;
#endif
-
+
public:
// NOTE: You can add and subtract flags from this list,
// but do not change the values of the flags, because
- // they are stored in a binary integer format in the
+ // they are stored in a binary integer format in the
// perspective string. If you really need to change the
// values around, you'll have to ensure backwards-compatibility
// in the perspective loading code.
optionActive = 1 << 14,
optionGripperTop = 1 << 15,
optionMaximized = 1 << 16,
+ optionDockFixed = 1 << 17,
buttonClose = 1 << 21,
buttonMaximize = 1 << 22,
buttonMinimize = 1 << 23,
buttonPin = 1 << 24,
-
+
buttonCustom1 = 1 << 26,
buttonCustom2 = 1 << 27,
buttonCustom3 = 1 << 28,
-
+
savedHiddenState = 1 << 30, // used internally
actionPane = 1 << 31 // used internally
};
-class WXDLLIMPEXP_AUI wxAuiFloatingFrame;
+class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
{
static wxAuiManager* GetManager(wxWindow* window);
-#ifdef SWIG
- %disownarg( wxAuiDockArt* art_provider );
-#endif
void SetArtProvider(wxAuiDockArt* art_provider);
wxAuiDockArt* GetArtProvider() const;
bool AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info);
-
+
bool AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info,
const wxPoint& drop_pos);
int insert_level = wxAUI_INSERT_PANE);
bool DetachPane(wxWindow* window);
-
+
void Update();
wxString SavePaneInfo(wxAuiPaneInfo& pane);
void SetDockSizeConstraint(double width_pct, double height_pct);
void GetDockSizeConstraint(double* width_pct, double* height_pct) const;
-
+
void ClosePane(wxAuiPaneInfo& pane_info);
void MaximizePane(wxAuiPaneInfo& pane_info);
void RestorePane(wxAuiPaneInfo& pane_info);
public:
virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
+ virtual bool CanDockPanel(const wxAuiPaneInfo & p);
void StartPaneDrag(
wxWindow* pane_window,
wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset);
-
+
void DrawHintRect(
wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset);
-
+
virtual void ShowHint(const wxRect& rect);
virtual void HideHint();
// deprecated -- please use SetManagedWindow() and
// and GetManagedWindow() instead
-
+
wxDEPRECATED( void SetFrame(wxFrame* frame) );
wxDEPRECATED( wxFrame* GetFrame() const );
-
+
protected:
void UpdateHintWindowConfig();
-
+
void DoFrameLayout();
void LayoutAddPane(wxSizer* container,
wxTimer m_hint_fadetimer; // transparent fade timer
wxByte m_hint_fadeamt; // transparent fade amount
wxByte m_hint_fademax; // maximum value of hint fade
-
+
void* m_reserved;
#ifndef SWIG
void SetPane(wxAuiPaneInfo* p) { pane = p; }
void SetButton(int b) { button = b; }
void SetDC(wxDC* pdc) { dc = pdc; }
-
+
wxAuiManager* GetManager() const { return manager; }
wxAuiPaneInfo* GetPane() const { return pane; }
int GetButton() const { return button; }
wxDC* GetDC() const { return dc; }
-
+
void Veto(bool veto = true) { veto_flag = veto; }
bool GetVeto() const { return veto_flag; }
void SetCanVeto(bool can_veto) { canveto_flag = can_veto; }
bool CanVeto() const { return canveto_flag && veto_flag; }
-
+
public:
wxAuiManager* manager;
wxAuiPaneInfo* pane;