-public:
- wxBitmap(void); // Platform-specific
-
- // Copy constructors
- inline wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
-
- // Initialize with raw data
- wxBitmap(const char bits[], int width, int height, int depth = 1);
-
- class WXDLLEXPORT wxItem;
- // Initialize with XPM data
- wxBitmap(char **data, wxItem *anItem = NULL);
-
- // Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
-
- // New constructor for generalised creation from data
- wxBitmap(void *data, long type, int width, int height, int depth = 1);
-
- // If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1);
- ~wxBitmap(void);
-
- virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
- virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
-
- inline bool Ok(void) const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
- inline int GetWidth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
- inline int GetHeight(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
- inline int GetDepth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
- inline int GetQuality(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
- void SetWidth(int w);
- void SetHeight(int h);
- void SetDepth(int d);
- void SetQuality(int q);
- void SetOk(bool isOk);
-#if WXWIN_COMPATIBILITY
- inline wxPalette *GetColourMap(void) const { return GetPalette(); }
- void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
-#endif
- inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); }
- void SetPalette(const wxPalette& palette);
+ // Construct a mask from a bitmap and a colour indicating the transparent
+ // area
+ wxMask(const wxBitmap& bitmap, const wxColour& colour);
+
+ // Construct a mask from a bitmap and a palette index indicating the
+ // transparent area
+ wxMask(const wxBitmap& bitmap, int paletteIndex);
+
+ // Construct a mask from a mono bitmap (copies the bitmap).
+ wxMask(const wxBitmap& bitmap);