#include "wx/log.h"
#include "wx/utils.h"
#include "wx/window.h"
+ #include "wx/frame.h"
+ #include "wx/dc.h"
+ #include "wx/button.h"
+ #include "wx/menu.h"
+ #include "wx/pen.h"
+ #include "wx/brush.h"
+ #include "wx/palette.h"
+ #include "wx/icon.h"
+ #include "wx/cursor.h"
+ #include "wx/dialog.h"
+ #include "wx/msgdlg.h"
+ #include "wx/textctrl.h"
+ #include "wx/memory.h"
+ #include "wx/gdicmn.h"
#endif
-#include "wx/frame.h"
-#include "wx/button.h"
-#include "wx/gdicmn.h"
-#include "wx/pen.h"
-#include "wx/brush.h"
-#include "wx/cursor.h"
-#include "wx/icon.h"
-#include "wx/palette.h"
-#include "wx/dc.h"
-#include "wx/dialog.h"
-#include "wx/msgdlg.h"
#include "wx/module.h"
-#include "wx/memory.h"
#include "wx/tooltip.h"
-#include "wx/textctrl.h"
-#include "wx/menu.h"
#include "wx/docview.h"
#include "wx/filename.h"
# include <Devices.h>
#endif
-extern wxList wxPendingDelete;
-
#if wxUSE_THREADS
extern size_t g_numberOfThreads;
#endif
DEFINE_ONE_SHOT_HANDLER_GETTER( wxMacAppEventHandler )
-#if defined(WXMAKINGDLL_CORE) && !defined(__DARWIN__)
-// we know it's there ;-)
-WXIMPORT char std::__throws_bad_alloc ;
-#endif
-
#ifdef __WXDEBUG__
pascal static void wxMacAssertOutputHandler(OSType componentSignature, UInt32 options,