#include "wx/statbmp.h"
#ifndef WX_PRECOMP
+ #include "wx/app.h"
#include "wx/window.h"
#include "wx/icon.h"
+ #include "wx/dcclient.h"
#endif
#include "wx/msw/private.h"
SetImageNoCopy(image);
// GetBestSize will work properly now, so set the best size if needed
- SetBestSize(size);
+ SetInitialSize(size);
+
+ // painting manually is reported not to work under Windows CE (see #10093),
+ // so don't do it there even if this probably means that alpha is not
+ // supported there -- but at least bitmaps without alpha appear correctly
+#ifndef __WXWINCE__
+ // Windows versions before XP (and even XP if the application has no
+ // manifest and so the old comctl32.dll is used) don't draw correctly the
+ // images with alpha channel so we need to draw them ourselves and it's
+ // easier to just always do it rather than check if we have an image with
+ // alpha or not
+ if ( wxTheApp->GetComCtl32Version() < 600 )
+ {
+ Connect(wxEVT_PAINT, wxPaintEventHandler(wxStaticBitmap::DoPaintManually));
+ }
+#endif // !__WXWINCE__
return true;
}
-wxBorder wxStaticBitmap::GetDefaultBorder() const
-{
- return wxBORDER_NONE;
-}
-
WXDWORD wxStaticBitmap::MSWGetStyle(long style, WXDWORD *exstyle) const
{
WXDWORD msStyle = wxControl::MSWGetStyle(style, exstyle);
return wxSize(16, 16);
}
+#ifndef __WXWINCE__
+
+void wxStaticBitmap::DoPaintManually(wxPaintEvent& WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+
+ const wxSize size(GetSize());
+ const wxBitmap bmp(GetBitmap());
+
+ // Clear the background: notice that we're supposed to be transparent, so
+ // use the parent background colour if we don't have our own instead of
+ // falling back to the default
+ const wxWindow *win = UseBgCol() ? this : GetParent();
+ dc.SetBrush(win->GetBackgroundColour());
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight());
+
+ // Draw the image in the middle
+ dc.DrawBitmap(bmp,
+ (size.GetWidth() - bmp.GetWidth()) / 2,
+ (size.GetHeight() - bmp.GetHeight()) / 2,
+ true /* use mask */);
+}
+
+#endif // !__WXWINCE__
+
void wxStaticBitmap::SetImage( const wxGDIImage* image )
{
wxGDIImage* convertedImage = ConvertImage( *image );