#pragma interface "txtstrm.h"
#endif
-#include <wx/stream.h>
+#include "wx/stream.h"
#if wxUSE_STREAMS
+class WXDLLEXPORT wxTextInputStream;
+class WXDLLEXPORT wxTextOutputStream;
+
+typedef wxTextInputStream& (*__wxTextInputManip)(wxTextInputStream&);
+typedef wxTextOutputStream& (*__wxTextOutputManip)(wxTextOutputStream&);
+
+WXDLLEXPORT wxTextOutputStream &endl( wxTextOutputStream &stream );
+
class WXDLLEXPORT wxTextInputStream {
public:
wxTextInputStream(wxInputStream& s);
wxTextInputStream& operator>>(wxUint32& i);
wxTextInputStream& operator>>(double& i);
wxTextInputStream& operator>>(float& f);
-
+
+ wxTextInputStream& operator>>( __wxTextInputManip func) { return func(*this); }
+
protected:
wxInputStream *m_input;
wxTextOutputStream& operator<<(double f);
wxTextOutputStream& operator<<(float f);
+ wxTextOutputStream& operator<<( __wxTextOutputManip func) { return func(*this); }
+
protected:
wxOutputStream *m_output;
};