#pragma hdrstop
#endif
+#if wxUSE_BUTTON
+
#ifndef WX_PRECOMP
#include "wx/button.h"
#include "wx/brush.h"
const wxValidator& validator,
const wxString& name)
{
- if ( !CreateBase(parent, id, pos, size, style, validator, name) )
+ if ( !CreateControl(parent, id, pos, size, style, validator, name) )
return FALSE;
- parent->AddChild((wxButton *)this);
-
- m_backgroundColour = parent->GetBackgroundColour();
- m_foregroundColour = parent->GetForegroundColour();
-
-
- m_hWnd = (WXHWND)CreateWindowEx
- (
- MakeExtendedStyle(m_windowStyle),
- wxT("BUTTON"),
- label,
- WS_VISIBLE | WS_TABSTOP | WS_CHILD,
- 0, 0, 0, 0,
- GetWinHwnd(parent),
- (HMENU)m_windowId,
- wxGetInstance(),
- NULL
- );
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin(m_hWnd);
+ WXDWORD exstyle;
+ WXDWORD msStyle = MSWGetStyle(style, &exstyle);
- SetFont(parent->GetFont());
-
- SetSize(pos.x, pos.y, size.x, size.y);
-
- // bad hack added by Robert to make buttons at least
- // 80 pixels wide. There are probably better ways...
- // TODO. FIXME.
- wxSize nsize( GetSize() );
- if ((nsize.x < 80) || (nsize.y < 23))
+#ifdef __WIN32__
+ // if the label contains several lines we must explicitly tell the button
+ // about it or it wouldn't draw it correctly ("\n"s would just appear as
+ // black boxes)
+ //
+ // NB: we do it here and not in MSWGetStyle() because we need the label
+ // value and m_label is not set yet when MSWGetStyle() is called;
+ // besides changing BS_MULTILINE during run-time is pointless anyhow
+ if ( label.find(_T('\n')) != wxString::npos )
{
- if ((size.x == -1) && (nsize.x < 80))
- nsize.x = 80;
- if ((size.y == -1) && (nsize.y < 23))
- nsize.y = 23;
- SetSize( nsize );
+ msStyle |= BS_MULTILINE;
}
+#endif // __WIN32__
- return TRUE;
+ return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
}
wxButton::~wxButton()
{
- wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
- if ( panel )
- {
- if ( panel->GetDefaultItem() == this )
- {
- // don't leave the panel with invalid default item
- panel->SetDefaultItem(NULL);
- }
- }
+}
+
+// ----------------------------------------------------------------------------
+// flags
+// ----------------------------------------------------------------------------
+
+WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
+{
+ // buttons never have an external border, they draw their own one
+ WXDWORD msStyle = wxControl::MSWGetStyle
+ (
+ (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
+ );
+
+ // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
+ // each other in any resizeable dialog which has more than one button in
+ // the bottom
+ msStyle |= WS_CLIPSIBLINGS;
+
+#ifdef __WIN32__
+ // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
+ // and wxBU_RIGHT to get BS_CENTER!
+ if ( style & wxBU_LEFT )
+ msStyle |= BS_LEFT;
+ if ( style & wxBU_RIGHT )
+ msStyle |= BS_RIGHT;
+ if ( style & wxBU_TOP )
+ msStyle |= BS_TOP;
+ if ( style & wxBU_BOTTOM )
+ msStyle |= BS_BOTTOM;
+#endif // __WIN32__
+
+ return msStyle;
}
// ----------------------------------------------------------------------------
// the button height is proportional to the height of the font used
int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
- return wxSize(wBtn, hBtn);
+ wxSize sz = GetDefaultSize();
+ if (wBtn > sz.x) sz.x = wBtn;
+ if (hBtn > sz.y) sz.y = hBtn;
+
+ return sz;
}
/* static */
-wxSize wxButton::GetDefaultSize()
+wxSize wxButtonBase::GetDefaultSize()
{
static wxSize s_sizeBtn;
if ( s_sizeBtn.x == 0 )
{
wxScreenDC dc;
- dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
// the size of a standard button in the dialog units is 50x14,
// translate this to pixels
}
// ----------------------------------------------------------------------------
-// set this button as the default one in its panel
+// default button handling
// ----------------------------------------------------------------------------
+/*
+ "Everything you ever wanted to know about the default buttons" or "Why do we
+ have to do all this?"
+
+ In MSW the default button should be activated when the user presses Enter
+ and the current control doesn't process Enter itself somehow. This is
+ handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
+ Another aspect of "defaultness" is that the default button has different
+ appearance: this is due to BS_DEFPUSHBUTTON style which is completely
+ separate from DM_SETDEFID stuff (!).
+
+ Final complication is that when a button is active, it should be the default
+ one, i.e. pressing Enter on a button always activates it and not another
+ one.
+
+ We handle this by maintaining a permanent and a temporary default items in
+ wxControlContainer (both may be NULL). When a button becomes the current
+ control (i.e. gets focus) it sets itself as the temporary default which
+ ensures that it has the right appearance and that Enter will be redirected
+ to it. When the button loses focus, it unsets the temporary default and so
+ the default item will be the permanent default -- that is the default button
+ if any had been set or none otherwise, which is just what we want.
+
+ Remark that we probably don't need to send DM_SETDEFID as we don't use
+ ::IsDialogMessage() (which relies on it) any longer but OTOH it probably
+ doesn't hurt neither.
+ */
+
+// set this button as the (permanently) default one in its panel
void wxButton::SetDefault()
{
wxWindow *parent = GetParent();
- wxButton *btnOldDefault = NULL;
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if ( panel )
+
+ wxCHECK_RET( parent, _T("button without parent?") );
+
+ // set this one as the default button both for wxWindows and Windows
+ wxWindow *winOldDefault = parent->SetDefaultItem(this);
+ ::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
+
+ UpdateDefaultStyle(this, winOldDefault);
+}
+
+void wxButton::SetTmpDefault()
+{
+ wxWindow *parent = GetParent();
+
+ wxCHECK_RET( parent, _T("button without parent?") );
+
+ wxWindow *winOldDefault = parent->GetDefaultItem();
+ parent->SetTmpDefaultItem(this);
+ if ( winOldDefault != this )
{
- btnOldDefault = panel->GetDefaultItem();
- panel->SetDefaultItem(this);
+ UpdateDefaultStyle(this, winOldDefault);
}
+ //else: no styles to update
+}
- if ( parent )
+void wxButton::UnsetTmpDefault()
+{
+ wxWindow *parent = GetParent();
+
+ wxCHECK_RET( parent, _T("button without parent?") );
+
+ parent->SetTmpDefaultItem(NULL);
+
+ wxWindow *winOldDefault = parent->GetDefaultItem();
+ if ( winOldDefault != this )
{
- SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
+ UpdateDefaultStyle(winOldDefault, this);
}
+ //else: we had been default before anyhow
+}
- if ( btnOldDefault )
+/* static */
+void
+wxButton::UpdateDefaultStyle(wxWindow *winDefault, wxWindow *winOldDefault)
+{
+ // clear the BS_DEFPUSHBUTTON for the old default button
+ wxButton *btnOldDefault = wxDynamicCast(winOldDefault, wxButton);
+ if ( btnOldDefault && btnOldDefault != winDefault )
{
// remove the BS_DEFPUSHBUTTON style from the other button
- long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
+ long style = ::GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
// don't do it with the owner drawn buttons because it will reset
// BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
- if ( !(style & BS_OWNERDRAW) )
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
style &= ~BS_DEFPUSHBUTTON;
- SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
+ ::SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
+ }
+ else
+ {
+ // redraw the button - it will notice itself that it's not the
+ // default one any longer
+ btnOldDefault->Refresh();
}
}
- // set this button as the default
- long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- style |= BS_DEFPUSHBUTTON;
- SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
+ // and set BS_DEFPUSHBUTTON for this button
+ wxButton *btnDefault = wxDynamicCast(winDefault, wxButton);
+ if ( btnDefault )
+ {
+ long style = ::GetWindowLong(GetHwndOf(btnDefault), GWL_STYLE);
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+ {
+ style |= BS_DEFPUSHBUTTON;
+ ::SendMessage(GetHwndOf(btnDefault), BM_SETSTYLE, style, 1L);
+ }
+ else
+ {
+ btnDefault->Refresh();
+ }
+ }
}
// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------
-bool wxButton::MSWCommand(WXUINT param, WXWORD id)
+bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
{
bool processed = FALSE;
switch ( param )
{
- case 1: // means that the message came from an accelerator
- case BN_CLICKED:
+ case 1: // message came from an accelerator
+ case BN_CLICKED: // normal buttons send this
+ case BN_DOUBLECLICKED: // owner-drawn ones also send this
processed = SendClickEvent();
break;
}
long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
- // make sure that we won't have BS_DEFPUSHBUTTON style any more if the
- // focus is being transfered to another button with the same parent -
- // otherwise, we could finish with 2 default buttons inside one panel
- if ( (nMsg == WM_KILLFOCUS) &&
- (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) )
+ // when we receive focus, we want to temporary become the default button in
+ // our parent panel so that pressing "Enter" would activate us -- and when
+ // losing it we should restore the previous default button as well
+ if ( nMsg == WM_SETFOCUS )
{
- wxWindow *parent = GetParent();
- wxWindow *win = wxFindWinFromHandle((WXHWND)wParam);
- if ( win && win->GetParent() == parent )
- {
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if ( panel )
- {
- panel->SetDefaultItem(this);
- }
- // else: I don't know what to do - we'll still have the problem
- // with multiple default buttons in a dialog...
- }
+ SetTmpDefault();
+
+ // let the default processing take place too
+ }
+ else if ( nMsg == WM_KILLFOCUS )
+ {
+ UnsetTmpDefault();
+ }
+ else if ( nMsg == WM_LBUTTONDBLCLK )
+ {
+ // emulate a click event to force an owner-drawn button to change its
+ // appearance - without this, it won't do it
+ (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
+
+ // and continue with processing the message normally as well
}
// let the base class do all real processing
void wxButton::MakeOwnerDrawn()
{
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- if ( !(style & BS_OWNERDRAW) )
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
// make it so
style |= BS_OWNERDRAW;
The button frame looks like this normally:
WWWWWWWWWWWWWWWWWWB
- W GB
- W GB
- W GB where W, G, B are white, grey and black pixels
- W GB
+ WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
+ WH GB H = light grey (LIGHT)
+ WH GB G = dark grey (SHADOW)
+ WH GB B = black (DKSHADOW)
+ WH GB
WGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBB
BWWWWWWWWWWWWWWWWBB
- BW GBB
- BW GBB
+ BWHHHHHHHHHHHHHHGBB
+ BWH GBB
+ BWH GBB
BWGGGGGGGGGGGGGGGBB
BBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBB
BG GB
BG GB
BG GB
+ BG GB
BGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
*/
RECT r;
CopyRect(&r, &rectBtn);
- HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
- hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
- hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
+ HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
+ hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
+ hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
+ hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
LineTo(hdc, r.left, r.top);
LineTo(hdc, r.right, r.top);
+ (void)SelectObject(hdc, hpenLightGr);
+ MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL);
+ LineTo(hdc, r.left + 1, r.top + 1);
+ LineTo(hdc, r.right - 1, r.top + 1);
+
(void)SelectObject(hdc, hpenGrey);
MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
LineTo(hdc, r.right - 1, r.bottom - 1);
(void)SelectObject(hdc, hpenOld);
DeleteObject(hpenWhite);
+ DeleteObject(hpenLightGr);
DeleteObject(hpenGrey);
DeleteObject(hpenBlack);
}
DrawFocusRect(hdc, &rectFocus);
}
+ if ( pushed )
+ {
+ // the label is shifted by 1 pixel to create "pushed" effect
+ OffsetRect(&rectBtn, 1, 1);
+ }
+
DrawButtonText(hdc, &rectBtn, GetLabel(),
state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
: colFg);
::DeleteObject(hbrushBackground);
-#if 0
- wxString s = "button state: ";
- if ( selected )
- s += "selected ";
- if ( pushed )
- s += "pushed ";
- if ( state & ODS_FOCUS )
- s += "focused ";
- wxLogStatus(s);
-#endif
-
return TRUE;
}
#endif // __WIN32__
+
+#endif // wxUSE_BUTTON
+