/////////////////////////////////////////////////////////////////////////////
-// Name: dialog.h
+// Name: wx/msw/dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const char*) wxDialogNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
// Dialog boxes
-class WXDLLEXPORT wxDialog : public wxPanel
+class WXDLLEXPORT wxDialog : public wxDialogBase
{
- DECLARE_DYNAMIC_CLASS(wxDialog)
-
public:
- wxDialog();
+ wxDialog() { Init(); }
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
- ~wxDialog();
-
- void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
- int GetReturnCode() const { return m_returnCode; }
+ virtual ~wxDialog();
- virtual bool Destroy();
-
- virtual void DoSetClientSize(int width, int height);
+ void SetModal(bool flag);
+ virtual bool IsModal() const;
- virtual void GetPosition(int *x, int *y) const;
+ // For now, same as Show(TRUE) but returns return code
+ virtual int ShowModal();
- bool Show(bool show);
- bool IsShown() const;
- void Iconize(bool iconize);
+ // may be called to terminate the dialog with the given return code
+ virtual void EndModal(int retCode);
-#if WXWIN_COMPATIBILITY
- bool Iconized() const { return IsIconized(); };
-#endif
+ // returns TRUE if we're in a modal loop
+ bool IsModalShowing() const;
- virtual bool IsIconized() const;
- void Fit();
+ // implementation only from now on
+ // -------------------------------
- void SetTitle(const wxString& title);
- wxString GetTitle() const ;
+ // override some base class virtuals
+ virtual bool Show(bool show = TRUE);
- void OnSize(wxSizeEvent& event);
+ // event handlers
bool OnClose();
void OnCharHook(wxKeyEvent& event);
- void OnPaint(wxPaintEvent& event);
void OnCloseWindow(wxCloseEvent& event);
- void SetModal(bool flag);
-
- virtual void Centre(int direction = wxBOTH);
- virtual bool IsModal() const
- { return ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL); }
-
- // For now, same as Show(TRUE) but returns return code
- virtual int ShowModal();
- virtual void EndModal(int retCode);
-
// Standard buttons
void OnOK(wxCommandEvent& event);
void OnApply(wxCommandEvent& event);
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
- // IMPLEMENTATION
- virtual bool MSWOnClose();
+ // Windows callbacks
+ long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+#if wxUSE_CTL3D
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-
- bool IsModalShowing() const { return m_modalShowing; }
-
- // tooltip management
-#if wxUSE_TOOLTIPS
- WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
- void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
-#endif // tooltips
+#endif // wxUSE_CTL3D
protected:
- bool m_modalShowing;
- WXHWND m_hwndOldFocus; // the window which had focus before we were shown
+ // show modal dialog and enter modal loop
+ void DoShowModal();
-#if wxUSE_TOOLTIPS
- WXHWND m_hwndToolTip;
-#endif // tooltips
+ // common part of all ctors
+ void Init();
- int m_returnCode;
+private:
+ wxWindow *m_oldFocus;
+ // while we are showing a modal dialog we disable the other windows using
+ // this object
+ class wxWindowDisabler *m_windowDisabler;
+
+ DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
};