virtual void Detach() { m_tbar = NULL; }
virtual void Attach(wxToolBarBase *tbar) { m_tbar = tbar; }
+#if wxUSE_MENUS
// these methods are only for tools of wxITEM_DROPDOWN kind (but even such
// tools can have a NULL associated menu)
virtual void SetDropdownMenu(wxMenu *menu);
wxMenu *GetDropdownMenu() const { return m_dropdownMenu; }
+#endif
protected:
// common part of all ctors
m_toggled = false;
m_enabled = true;
+#if wxUSE_MENUS
m_dropdownMenu = NULL;
+#endif
+
}
wxToolBarBase *m_tbar; // the toolbar to which we belong (may be NULL)
wxString m_shortHelpString;
wxString m_longHelpString;
+#if wxUSE_MENUS
wxMenu *m_dropdownMenu;
+#endif
DECLARE_DYNAMIC_CLASS_NO_COPY(wxToolBarToolBase)
};
// return true if this is a vertical toolbar, otherwise false
bool IsVertical() const;
+ // these methods allow to access tools by their index in the toolbar
+ size_t GetToolsCount() const { return m_tools.GetCount(); }
+ const wxToolBarToolBase *GetToolByPos(int pos) const { return m_tools[pos]; }
+
#if WXWIN_COMPATIBILITY_2_8
// the old versions of the various methods kept for compatibility
// don't use in the new code!
// implementation only from now on
// -------------------------------
- size_t GetToolsCount() const { return m_tools.GetCount(); }
-
// Do the toolbar button updates (check for EVT_UPDATE_UI handlers)
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE) ;
// don't want toolbars to accept the focus
virtual bool AcceptsFocus() const { return false; }
+#if wxUSE_MENUS
// Set dropdown menu
bool SetDropdownMenu(int toolid, wxMenu *menu);
+#endif
protected:
// to implement in derived classes