-/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
-// Author: AUTHOR
-// Modified by:
-// Created: ??/??/98
-// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-# pragma interface "glcanvas.h"
-#endif
-
-#ifndef _WX_GLCANVAS_H_
-#define _WX_GLCANVAS_H_
-
-#include "wx/setup.h"
-
-#if wxUSE_GLCANVAS
-
-#include "wx/palette.h"
-#include "wx/scrolwin.h"
-#include "wx/app.h"
-
-#ifdef __DARWIN__
-# include <OpenGL/gl.h>
-# include <AGL/agl.h>
+#ifdef __WXMAC_CLASSIC__
+#include "wx/mac/classic/glcanvas.h"
#else
-# include <gl.h>
-# include <agl.h>
-#endif
-
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-enum
-{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
-class WXDLLEXPORT wxGLCanvas; /* forward reference */
-
-class WXDLLEXPORT wxGLContext: public wxObject
-{
-public:
- wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
- ~wxGLContext();
-
- void SetCurrent();
- void Update(); // must be called after window drag/grows/zoom or clut change
- void SetColour(const char *colour);
- void SwapBuffers();
-
-
- inline wxWindow* GetWindow() const { return m_window; }
- inline AGLDrawable GetDrawable() const { return m_drawable; }
-
-public:
- AGLContext m_glContext;
- AGLDrawable m_drawable;
- wxWindow* m_window;
-};
-
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
-{
- DECLARE_CLASS(wxGLCanvas)
- public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
- wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
-
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
-
- ~wxGLCanvas();
-
- bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette);
-
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
- void UpdateContext();
- void SetViewport();
-
- // Unlike some other platforms, this must get called if you override it.
- // It sets the viewport correctly and update the context.
- // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
- void OnSize(wxSizeEvent& event);
-
- inline wxGLContext* GetContext() const { return m_glContext; }
-
-protected:
- wxGLContext* m_glContext;
-
-DECLARE_EVENT_TABLE()
-};
-
-#endif // wxUSE_GLCANVAS
-#endif // _WX_GLCANVAS_H_
+#include "wx/mac/carbon/glcanvas.h"
+#endif
\ No newline at end of file