+/*
+ wxS ("wx string") macro can be used to create literals using the same
+ representation as wxString does internally, i.e. wchar_t in Unicode build
+ under Windows or char in UTF-8-based Unicode builds and (deprecated) ANSI
+ builds everywhere (see wxStringCharType definition above).
+ */
+#if wxUSE_UNICODE_WCHAR
+ #define wxS(x) wxCONCAT_HELPER(L, x)
+#else /* wxUSE_UNICODE_UTF8 || ANSI */
+ #define wxS(x) x
+#endif
+