#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
#include "wx/init.h" // we must declare wxEntry()
#include "wx/intl.h" // for wxLayoutDirection
+#include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
class WXDLLIMPEXP_FWD_BASE wxAppConsole;
class WXDLLIMPEXP_FWD_BASE wxAppTraits;
class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
-class WXDLLIMPEXP_FWD_BASE wxLog;
class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
#if wxUSE_GUI
class WXDLLIMPEXP_FWD_CORE wxWindow;
#endif
+// this macro should be used in any main() or equivalent functions defined in wx
+#define wxDISABLE_DEBUG_SUPPORT() \
+ wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
+ wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
+
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
wxPRINT_POSTSCRIPT = 2
};
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
+
+// use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
+// and IsScheduledForDestruction() methods instead of this list directly, it
+// is here for compatibility purposes only
+extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
+
// ----------------------------------------------------------------------------
// wxAppConsoleBase: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
// be argv[0]
// set/get the application name
- wxString GetAppName() const
- {
- return m_appName.empty() ? m_className : m_appName;
- }
+ wxString GetAppName() const;
void SetAppName(const wxString& name) { m_appName = name; }
// set/get the application display name: the display name is the name
// shown to the user in titles, reports, etc while the app name is
// used for paths, config, and other places the user doesn't see
//
- // so the app name could be myapp while display name could be "My App"
- wxString GetAppDisplayName() const
- {
- return m_appDisplayName.empty() ? GetAppName().Capitalize()
- : m_appDisplayName;
- }
+ // by default the display name is the same as app name or a capitalized
+ // version of the program if app name was not set neither but it's
+ // usually better to set it explicitly to something nicer
+ wxString GetAppDisplayName() const;
void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
void DeletePendingEvents();
- // wxEventLoop redirections
- // ------------------------
+ // delayed destruction
+ // -------------------
+
+ // If an object may have pending events for it, it shouldn't be deleted
+ // immediately as this would result in a crash when trying to handle these
+ // events: instead, it should be scheduled for destruction and really
+ // destroyed only after processing all pending events.
+ //
+ // Notice that this is only possible if we have a running event loop,
+ // otherwise the object is just deleted directly by ScheduleForDestruction()
+ // and IsScheduledForDestruction() always returns false.
+
+ // schedule the object for destruction in the near future
+ void ScheduleForDestruction(wxObject *object);
+
+ // return true if the object is scheduled for destruction
+ bool IsScheduledForDestruction(wxObject *object) const;
+
+ // wxEventLoop-related methods
+ // ---------------------------
+
+ // all these functions are forwarded to the corresponding methods of the
+ // currently active event loop -- and do nothing if there is none
virtual bool Pending();
virtual bool Dispatch();
bool Yield(bool onlyIfNeeded = false);
virtual void WakeUpIdle();
+
+ // this method is called by the active event loop when there are no events
+ // to process
+ //
+ // by default it generates the idle events and if you override it in your
+ // derived class you should call the base class version to ensure that idle
+ // events are still sent out
virtual bool ProcessIdle();
+ // this virtual function is overridden in GUI wxApp to always return true
+ // as GUI applications always have an event loop -- but console ones may
+ // have it or not, so it simply returns true if already have an event loop
+ // running but false otherwise
+ virtual bool UsesEventLoop() const;
+
// debugging support
// -----------------
-#ifdef __WXDEBUG__
// this function is called when an assert failure occurs, the base class
// version does the normal processing (i.e. shows the usual assert failure
// dialog box)
int line,
const wxChar *cond,
const wxChar *msg);
-#endif // __WXDEBUG__
// check that the wxBuildOptions object (constructed in the application
- // itself, usually the one from IMPLEMENT_APP() macro) matches the build
+ // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
// options of the library and abort if it doesn't
static bool CheckBuildOptions(const char *optionsSignature,
const char *componentName);
#endif
protected:
+ // delete all objects in wxPendingDelete list
+ //
+ // called from ProcessPendingEvents()
+ void DeletePendingObjects();
+
// the function which creates the traits object when GetTraits() needs it
// for the first time
virtual wxAppTraits *CreateTraits();
// Returns true if more idle time is requested.
virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
+ // override base class version: GUI apps always use an event loop
+ virtual bool UsesEventLoop() const { return true; }
+
// top level window functions
// --------------------------
#endif // WXWIN_COMPATIBILITY_2_6
protected:
- // delete all objects in wxPendingDelete list
- void DeletePendingObjects();
-
// override base class method to use GUI traits
virtual wxAppTraits *CreateTraits();
// object of type wxApp
//
// note that instead of using of wxTheApp in application code you should
-// consider using DECLARE_APP() after which you may call wxGetApp() which will
+// consider using wxDECLARE_APP() after which you may call wxGetApp() which will
// return the object of the correct type (i.e. MyApp and not wxApp)
//
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
{ wxApp::SetInitializerFunction(fn); }
};
-// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
+// the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
// your compiler really, really wants main() to be in your main program (e.g.
-// hello.cpp). Now IMPLEMENT_APP should add this code if required.
-
-#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
- int main(int argc, char **argv) { return wxEntry(argc, argv); }
+// hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
+
+#define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
+ int main(int argc, char **argv) \
+ { \
+ wxDISABLE_DEBUG_SUPPORT(); \
+ \
+ return wxEntry(argc, argv); \
+ }
// port-specific header could have defined it already in some special way
-#ifndef IMPLEMENT_WXWIN_MAIN
- #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
-#endif // defined(IMPLEMENT_WXWIN_MAIN)
+#ifndef wxIMPLEMENT_WXWIN_MAIN
+ #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
+#endif // defined(wxIMPLEMENT_WXWIN_MAIN)
#ifdef __WXUNIVERSAL__
#include "wx/univ/theme.h"
#ifdef wxUNIV_DEFAULT_THEME
- #define IMPLEMENT_WX_THEME_SUPPORT \
+ #define wxIMPLEMENT_WX_THEME_SUPPORT \
WX_USE_THEME(wxUNIV_DEFAULT_THEME);
#else
- #define IMPLEMENT_WX_THEME_SUPPORT
+ #define wxIMPLEMENT_WX_THEME_SUPPORT
#endif
#else
- #define IMPLEMENT_WX_THEME_SUPPORT
+ #define wxIMPLEMENT_WX_THEME_SUPPORT
#endif
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
-#define IMPLEMENT_APP_NO_MAIN(appname) \
+#define wxIMPLEMENT_APP_NO_MAIN(appname) \
wxAppConsole *wxCreateApp() \
{ \
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
} \
wxAppInitializer \
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- DECLARE_APP(appname) \
- appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
+ appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
+ wxDECLARE_APP(appname)
-// Same as IMPLEMENT_APP() normally but doesn't include themes support in
+// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds
-#define IMPLEMENT_APP_NO_THEMES(appname) \
- IMPLEMENT_APP_NO_MAIN(appname) \
- IMPLEMENT_WXWIN_MAIN
+#define wxIMPLEMENT_APP_NO_THEMES(appname) \
+ wxIMPLEMENT_WXWIN_MAIN \
+ wxIMPLEMENT_APP_NO_MAIN(appname)
// Use this macro exactly once, the argument is the name of the wxApp-derived
// class which is the class of your application.
-#define IMPLEMENT_APP(appname) \
- IMPLEMENT_APP_NO_THEMES(appname) \
- IMPLEMENT_WX_THEME_SUPPORT
+#define wxIMPLEMENT_APP(appname) \
+ wxIMPLEMENT_WX_THEME_SUPPORT \
+ wxIMPLEMENT_APP_NO_THEMES(appname)
// Same as IMPLEMENT_APP(), but for console applications.
-#define IMPLEMENT_APP_CONSOLE(appname) \
- IMPLEMENT_APP_NO_MAIN(appname) \
- IMPLEMENT_WXWIN_MAIN_CONSOLE
+#define wxIMPLEMENT_APP_CONSOLE(appname) \
+ wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
+ wxIMPLEMENT_APP_NO_MAIN(appname)
// this macro can be used multiple times and just allows you to use wxGetApp()
// function
-#define DECLARE_APP(appname) extern appname& wxGetApp();
+#define wxDECLARE_APP(appname) \
+ extern appname& wxGetApp()
-// declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
+// declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
// anywhere else but at the very least it suppresses icc warnings about
// defining extern symbols without prior declaration, and it shouldn't do any
// harm
extern wxAppConsole *wxCreateApp();
extern wxAppInitializer wxTheAppInitializer;
+// ----------------------------------------------------------------------------
+// Compatibility macro aliases
+// ----------------------------------------------------------------------------
+
+// deprecated variants _not_ requiring a semicolon after them
+// (note that also some wx-prefixed macro do _not_ require a semicolon because
+// it's not always possible to force the compire to require it)
+
+#define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
+#define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
+#define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
+#define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
+#define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
+#define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
+#define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
+#define DECLARE_APP(app) wxDECLARE_APP(app);
+
#endif // _WX_APP_H_BASE_