\wxheading{See also}
\helpref{wxSocketBase}{wxsocketbase}
-%\helpref{wxIPV4address}{wxipv4address}\\
-%\helpref{wxIPV6address}{wxipv6address}\\
-%\helpref{wxunixaddress}{wxunixaddress}
+\helpref{wxIPV4address}{wxipv4address}
% ----------------------------------------------------------------------------
% Members
% ----------------------------------------------------------------------------
-
\latexignore{\rtfignore{\wxheading{Members}}}
%
% ctor/dtor
%
-
\membersection{wxSockAddress::wxSockAddress}
\func{}{wxSockAddress}{\void}
% Clear
%
\membersection{wxSockAddress::Clear}
+
\func{void}{Clear}{\void}
Delete all informations about the address.
-%
-% Build
-%
-\membersection{wxSockAddress::Build}
-
-\func{void}{Build}{\param{struct sockaddr *\&}{ addr}, \param{size\_t\&}{ len}}
-
-Build a coded socket address.
-
-%
-% Disassemble
-%
-\membersection{wxSockAddress::Disassemble}
-
-\func{void}{Disassemble}{\param{struct sockaddr *}{addr}, \param{size\_t}{ len}}
-
-Decode a socket address. {\bf Actually, you don't have to use this
-function: only wxSocketBase use it.}
-
%
% SockAddrLen
%
\membersection{wxSockAddress::SockAddrLen}
-\func{int}{SockAddrLen}{\void};
+\func{int}{SockAddrLen}{\void}
Returns the length of the socket address.