#endif
#include "wx/window.h"
-#include "wx/icon.h"
+#include "wx/iconbndl.h"
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
wxFULLSCREEN_NOCAPTION
};
-// Flags for interactive frame manipulation functions (only in wxUniversal):
-enum
-{
- wxINTERACTIVE_MOVE = 0x00000001,
- wxINTERACTIVE_RESIZE = 0x00000002,
- wxINTERACTIVE_RESIZE_S = 0x00000010,
- wxINTERACTIVE_RESIZE_N = 0x00000020,
- wxINTERACTIVE_RESIZE_W = 0x00000040,
- wxINTERACTIVE_RESIZE_E = 0x00000080,
- wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
-};
-
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
public:
// construction
wxTopLevelWindowBase();
-
-#ifdef __DARWIN__
- virtual ~wxTopLevelWindowBase() {}
-#endif
+ virtual ~wxTopLevelWindowBase();
// top level wnd state
// --------------------
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icon; }
+ const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+
+ // get the frame icons
+ const wxIconBundle& GetIcons() const { return m_icons; }
// set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
+ virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+
+ // set the frame icons
+ virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
bool Iconized() const { return IsIconized(); }
#endif // WXWIN_COMPATIBILITY_2
-
-#ifdef __WXUNIVERSAL__
- // move/resize the frame interactively, i.e. let the user do it
- virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
-#endif
-
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return TRUE; }
+ virtual wxSize GetMaxSize() const;
// event handlers
void OnCloseWindow(wxCloseEvent& event);
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
-#ifdef __WXPM__
- // because of OS/2's backwards coordinate system we need something
- // to call to position child windows anytime we get resized.
- virtual void AlterChildPos(void) = 0; // OS/2 child control positioning
-#endif
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
bool SendIconizeEvent(bool iconized = TRUE);
// the frame icon
- wxIcon m_icon;
+ wxIconBundle m_icons;
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; }
-#ifdef __WXPM__
- SWP m_vSwpClient;
-#endif
DECLARE_EVENT_TABLE()
};
#elif defined(__WXGTK__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXX11__)
+ #include "wx/x11/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
#endif // _WX_TOPLEVEL_BASE_H_
+
+// vi:sts=4:sw=4:et