class WXDLLIMPEXP_FWD_CORE wxWindowBase;
#endif // wxUSE_GUI
-class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
+// We operate with pointer to members of wxEvtHandler (such functions are used
+// as event handlers in the event tables or as arguments to Connect()) but by
+// default MSVC uses a restricted (but more efficient) representation of
+// pointers to members which can't deal with multiple base classes. To avoid
+// mysterious (as the compiler is not good enough to detect this and give a
+// sensible error message) errors in the user code as soon as it defines
+// classes inheriting from both wxEvtHandler (possibly indirectly, e.g. via
+// wxWindow) and something else (including our own wxTrackable but not limited
+// to it), we use the special MSVC keyword telling the compiler to use a more
+// general pointer to member representation for the classes inheriting from
+// wxEvtHandler.
+#ifdef __VISUALC__
+ #define wxMSVC_FWD_MULTIPLE_BASES __multiple_inheritance
+#else
+ #define wxMSVC_FWD_MULTIPLE_BASES
+#endif
+
+class WXDLLIMPEXP_FWD_BASE wxMSVC_FWD_MULTIPLE_BASES wxEvtHandler;
class wxEventConnectionRef;
// ----------------------------------------------------------------------------
wxCommandEvent(const wxCommandEvent& event)
: wxEvent(event),
- m_cmdString(event.m_cmdString.c_str()), // "thread-safe"
+ m_cmdString(event.m_cmdString),
m_commandInt(event.m_commandInt),
m_extraLong(event.m_extraLong),
m_clientData(event.m_clientData),
{ m_show = event.m_show; }
void SetShow(bool show) { m_show = show; }
- bool GetShow() const { return m_show; }
+
+ // return true if the window was shown, false if hidden
+ bool IsShown() const { return m_show; }
+
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED( bool GetShow() const { return IsShown(); } )
+#endif
virtual wxEvent *Clone() const { return new wxShowEvent(*this); }
: wxEvent(event)
{ m_iconized = event.m_iconized; }
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED( bool Iconized() const { return IsIconized(); } )
+#endif
// return true if the frame was iconized, false if restored
- bool Iconized() const { return m_iconized; }
+ bool IsIconized() const { return m_iconized; }
virtual wxEvent *Clone() const { return new wxIconizeEvent(*this); }
// event handler and related classes
// ============================================================================
-// for backwards compatibility and to prevent eVC 4 for ARM from crashing with
-// internal compiler error when compiling wx, we define wxObjectEventFunction
-// as a wxObject method even though it can only be a wxEvtHandler one
-typedef void (wxObject::*wxObjectEventFunction)(wxEvent&);
+typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
+
+// We had some trouble (specifically with eVC for ARM WinCE build) with using
+// wxEventFunction in the past so we had introduced wxObjectEventFunction which
+// used to be a typedef for a member of wxObject and not wxEvtHandler to work
+// around this but as eVC is not really supported any longer we now only keep
+// this for backwards compatibility and, despite its name, this is a typedef
+// for wxEvtHandler member now -- but if we have the same problem with another
+// compiler we can restore its old definition for it.
+typedef wxEventFunction wxObjectEventFunction;
// struct containing the members common to static and dynamic event tables
// entries
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxEvtHandler : public wxObject
-#if wxUSE_WEAKREF
, public wxTrackable
-#endif
{
public:
wxEvtHandler();
void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; }
bool GetEvtHandlerEnabled() const { return m_enabled; }
- // process an event right now
+ // Process an event right now: this can only be called from the main
+ // thread, use QueueEvent() for scheduling the events for
+ // processing from other threads.
virtual bool ProcessEvent(wxEvent& event);
// Process an event by calling ProcessEvent and handling any exceptions
// wouldn't correctly propagate to wxEventLoop.
bool SafelyProcessEvent(wxEvent& event);
- // add an event to be processed later
- virtual void AddPendingEvent(const wxEvent& event);
+ // Schedule the given event to be processed later. It takes ownership of
+ // the event pointer, i.e. it will be deleted later. This is safe to call
+ // from multiple threads although you still need to ensure that wxString
+ // fields of the event object are deep copies and not use the same string
+ // buffer as other wxString objects in this thread.
+ virtual void QueueEvent(wxEvent *event);
+
+ // Add an event to be processed later: notice that this function is not
+ // safe to call from threads other than main, use QueueEvent()
+ virtual void AddPendingEvent(const wxEvent& event)
+ {
+ // notice that the thread-safety problem comes from the fact that
+ // Clone() doesn't make deep copies of wxString fields of wxEvent
+ // object and so the same wxString could be used from both threads when
+ // the event object is destroyed in this one -- QueueEvent() avoids
+ // this problem as the event pointer is not used any more in this
+ // thread at all after it is called.
+ QueueEvent(event.Clone());
+ }
void ProcessPendingEvents();
// Avoid problems at exit by cleaning up static hash table gracefully
void ClearEventHashTable() { GetEventHashTable().Clear(); }
-#if wxUSE_WEAKREF
void OnSinkDestroyed( wxEvtHandler *sink );
-#endif
private:
static const wxEventTableEntry sm_eventTableEntries[];
virtual void DoSetClientData( void *data );
virtual void *DoGetClientData() const;
-#if wxUSE_WEAKREF
// Search tracker objects for event connection with this sink
wxEventConnectionRef *FindRefInTrackerList(wxEvtHandler *eventSink);
-#endif
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxEvtHandler)
};
-#if wxUSE_WEAKREF
// ----------------------------------------------------------------------------
// wxEventConnectionRef represents all connections between two event handlers
// and enables automatic disconnect when an event handler sink goes out of
DECLARE_NO_ASSIGN_CLASS(wxEventConnectionRef)
};
-#endif // wxUSE_WEAKREF
-// Post a message to the given eventhandler which will be processed during the
-// next event loop iteration
+// Post a message to the given event handler which will be processed during the
+// next event loop iteration.
+//
+// Notice that this one is not thread-safe, use wxQueueEvent()
inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event)
{
- wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
+ wxCHECK_RET( dest, "need an object to post event to" );
dest->AddPendingEvent(event);
}
+// Wrapper around wxEvtHandler::QueueEvent(): adds an event for later
+// processing, unlike wxPostEvent it is safe to use from different thread even
+// for events with wxString members
+inline void wxQueueEvent(wxEvtHandler *dest, wxEvent *event)
+{
+ wxCHECK_RET( dest, "need an object to queue event for" );
+
+ dest->QueueEvent(event);
+}
+
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
typedef void (wxEvtHandler::*wxIdleEventFunction)(wxIdleEvent&);