%pythonAppend wxPyApp
"self._setCallbackInfo(self, PyApp)
self._setOORInfo(self)";
+ %typemap(out) wxPyApp*; // turn off this typemap
DocStr(wxPyApp,
"Create a new application object, starting the bootstrap process.", "");
~wxPyApp();
+ // Turn it back on again
+ %typemap(out) wxPyApp* { $result = wxPyMake_wxObject($1, $owner); }
+
+
void _setCallbackInfo(PyObject* self, PyObject* _class);
DocDeclStr(
- virtual bool, Yield(bool onlyIfNeeded = False),
+ virtual bool, Yield(bool onlyIfNeeded = false),
"Process all currently pending events right now, instead of waiting
until return to the event loop. It is an error to call ``Yield``
recursively unless the value of ``onlyIfNeeded`` is True.
"Make sure that idle events are sent again.
:see: `wx.WakeUpIdle`", "");
+
+ DocDeclStr(
+ static bool , IsMainLoopRunning() const,
+ "Returns True if we're running the main loop, i.e. if the events can
+currently be dispatched.", "");
+
DocDeclStr(
virtual int, MainLoop(),
DocDeclStr(
- bool, wxSafeYield(wxWindow* win=NULL, bool onlyIfNeeded=False),
+ bool, wxSafeYield(wxWindow* win=NULL, bool onlyIfNeeded=false),
"This function is similar to `wx.Yield`, except that it disables the
user input to all program windows before calling `wx.Yield` and
re-enables it again afterwards. If ``win`` is not None, this window
+
+
+DocDeclAStr(
+ void , wxSetDefaultPyEncoding(const char* encoding),
+ "SetDefaultPyEncoding(string encoding)",
+ "Sets the encoding that wxPython will use when it needs to convert a
+Python string or unicode object to or from a wxString.
+
+The default encoding is the value of ``locale.getdefaultlocale()[1]``
+but please be aware that the default encoding within the same locale
+may be slightly different on different platforms. For example, please
+see http://www.alanwood.net/demos/charsetdiffs.html for differences
+between the common latin/roman encodings.", "");
+
+DocDeclAStr(
+ const char* , wxGetDefaultPyEncoding(),
+ "GetDefaultPyEncoding() -> string",
+ "Gets the current encoding that wxPython will use when it needs to
+convert a Python string or unicode object to or from a wxString.", "");
+
+
//---------------------------------------------------------------------------
// Include some extra wxApp related python code here