]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/gsockmsw.cpp
fix wxMenu leak (reopened #9089)
[wxWidgets.git] / src / msw / gsockmsw.cpp
index 81affd4f960ffc00fb1caa9c402ec0e1a86942f1..489feff570b45f59d255b128d01ac6ddd446dde3 100644 (file)
@@ -1,22 +1,31 @@
 /* -------------------------------------------------------------------------
- * Project: GSocket (Generic Socket)
- * Name:    gsockmsw.c
- * Author:  Guillermo Rodriguez Garcia <guille@iies.es>
- * Purpose: GSocket GUI-specific MSW code
- * CVSID:   $Id$
+ * Project:     GSocket (Generic Socket)
+ * Name:        src/msw/gsockmsw.cpp
+ * Copyright:   (c) Guilhem Lavaux
+ * Licence:     wxWindows Licence
+ * Author:      Guillermo Rodriguez Garcia <guille@iies.es>
+ * Purpose:     GSocket GUI-specific MSW code
+ * CVSID:       $Id$
  * -------------------------------------------------------------------------
  */
 
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+    #pragma hdrstop
+#endif
+
+#if wxUSE_SOCKETS
+
 /*
- * TODO: for WinCE we need to replace WSAAsyncSelect
+ * DONE: for WinCE we need to replace WSAAsyncSelect
  * (Windows message-based notification of network events for a socket)
  * with another mechanism.
- * We may need to have a separate thread that polls for socket events
- * using select() and sends a message to the main thread.
- */
-
-/*
- * PLEASE don't put C++ comments here - this is a C source file.
+ * As WSAAsyncSelect is not present on WinCE, it now uses
+ * WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
+ * When enabling eventhandling for a socket a new thread it created that keeps track of the events
+ * and posts a messageto the hidden window to use the standard message loop.
  */
 
 /* including rasasync.h (included from windows.h itself included from
 #   pragma warning(disable:4115) /* named type definition in parentheses */
 #endif
 
-/* This needs to be before the wx/defs/h inclusion
- * for some reason
- */
-
-#ifdef __WXWINCE__
-    /* windows.h results in tons of warnings at max warning level */
-#   ifdef _MSC_VER
-#       pragma warning(push, 1)
-#   endif
-#   include <windows.h>
-#   ifdef _MSC_VER
-#       pragma warning(pop)
-#       pragma warning(disable:4514)
-#   endif
-#endif
-
-#ifndef __GSOCKET_STANDALONE__
-#   include "wx/platform.h"
-#   include "wx/setup.h"
-#endif
-
-#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
-
-#ifndef __GSOCKET_STANDALONE__
-
-#include "wx/msw/gsockmsw.h"
 #include "wx/gsocket.h"
+#include "wx/apptrait.h"
+#include "wx/link.h"
 
-extern "C" HINSTANCE wxGetInstance(void);
-#define INSTANCE wxGetInstance()
-
-#else
-
-#include "gsockmsw.h"
-#include "gsocket.h"
-
-/* If not using wxWidgets, a global var called hInst must
- * be available and it must contain the app's instance
- * handle.
- */
-#define INSTANCE hInst
+wxFORCE_LINK_THIS_MODULE(gsockmsw)
 
-#endif /* __GSOCKET_STANDALONE__ */
+extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance();
+#define INSTANCE wxGetInstance()
 
-#ifndef __WXWINCE__
-#include <assert.h>
-#else
-#define assert(x)
+#ifdef __WXWINCE__
 #include <winsock.h>
 #include "wx/msw/wince/net.h"
+#include "wx/hashmap.h"
+WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
 #endif
 
 #include <string.h>
@@ -107,26 +80,123 @@ wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
 #error "MAXSOCKETS is too big!"
 #endif
 
+#ifndef __WXWINCE__
 typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
+#else
+/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
+*/
+typedef struct _WSANETWORKEVENTS {
+       long lNetworkEvents;
+       int iErrorCode[10];
+} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
+typedef HANDLE (PASCAL *WSACreateEventFunc)();
+typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
+typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
+typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
+#endif //__WXWINCE__
 
 LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
 
 /* Global variables */
 
-extern HINSTANCE INSTANCE;
 static HWND hWin;
 static CRITICAL_SECTION critical;
 static GSocket* socketList[MAXSOCKETS];
 static int firstAvailable;
+
+#ifndef __WXWINCE__
 static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
+#else
+static SocketHash socketHash;
+static unsigned int currSocket;
+HANDLE hThread[MAXSOCKETS];
+static WSACreateEventFunc gs_WSACreateEvent = NULL;
+static WSAEventSelectFunc gs_WSAEventSelect = NULL;
+static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
+static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
+/* This structure will be used to pass data on to the thread that handles socket events.
+*/
+typedef struct thread_data{
+    HWND hEvtWin;
+    unsigned long msgnumber;
+    unsigned long fd;
+    unsigned long lEvent;
+}thread_data;
+#endif
+
 static HMODULE gs_wsock32dll = 0;
 
-bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
-{   return true; }
+
+#ifdef __WXWINCE__
+/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
+*  When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
+*  so that the hidden window can handle it as it would in other MSW builds.
+*/
+DWORD WINAPI SocketThread(LPVOID data)
+{
+    WSANETWORKEVENTS NetworkEvents;
+    thread_data* d = (thread_data *)data;
+
+    HANDLE NetworkEvent = gs_WSACreateEvent();
+    gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
+
+    while(socketHash[d->fd] == true)
+    {
+        if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
+        {
+            printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
+            return 0;
+        }
+        if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
+        {
+            printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
+            return 0;
+        }
+
+        long flags = NetworkEvents.lNetworkEvents;
+        if (flags & FD_READ)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
+        if (flags & FD_WRITE)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
+        if (flags & FD_OOB)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
+        if (flags & FD_ACCEPT)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
+        if (flags & FD_CONNECT)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
+        if (flags & FD_CLOSE)
+            ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
+
+    }
+    gs_WSAEventSelect(d->fd, NetworkEvent, 0);
+    ExitThread(0);
+    return 0;
+}
+#endif
+
+// ----------------------------------------------------------------------------
+// MSW implementation of GSocketManager
+// ----------------------------------------------------------------------------
+
+class GSocketMSWManager : public GSocketManager
+{
+public:
+    virtual bool OnInit();
+    virtual void OnExit();
+
+    virtual bool Init_Socket(GSocket *socket);
+    virtual void Destroy_Socket(GSocket *socket);
+
+    virtual void Install_Callback(GSocket *socket, GSocketEvent event);
+    virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event);
+
+    virtual void Enable_Events(GSocket *socket);
+    virtual void Disable_Events(GSocket *socket);
+};
 
 /* Global initializers */
 
-bool GSocketGUIFunctionsTableConcrete::OnInit()
+bool GSocketMSWManager::OnInit()
 {
   static LPCTSTR pclassname = NULL;
   int i;
@@ -148,19 +218,53 @@ bool GSocketGUIFunctionsTableConcrete::OnInit()
   /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
      statically to avoid dependency on wsock32.dll for apps that don't use
      sockets): */
-  gs_wsock32dll = LoadLibraryA("wsock32.dll");
+#ifndef __WXWINCE__
+  gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
   if (!gs_wsock32dll)
       return false;
   gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
                                                         "WSAAsyncSelect");
   if (!gs_WSAAsyncSelect)
       return false;
+#else
+/*  On WinCE we load ws2.dll which will provide the needed functions.
+*/
+  gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
+  if (!gs_wsock32dll)
+      return false;
+  gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSAEventSelect"));
+  if (!gs_WSAEventSelect)
+      return false;
+
+  gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSACreateEvent"));
+  if (!gs_WSACreateEvent)
+      return false;
+
+  gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                            wxT("WSAWaitForMultipleEvents"));
+  if (!gs_WSAWaitForMultipleEvents)
+      return false;
+
+  gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                    wxT("WSAEnumNetworkEvents"));
+  if (!gs_WSAEnumNetworkEvents)
+      return false;
+
+  currSocket = 0;
+#endif
 
   return true;
 }
 
-void GSocketGUIFunctionsTableConcrete::OnExit()
+void GSocketMSWManager::OnExit()
 {
+#ifdef __WXWINCE__
+/* Delete the threads here */
+    for(unsigned int i=0; i < currSocket; i++)
+        CloseHandle(hThread[i]);
+#endif
   /* Destroy internal window */
   DestroyWindow(hWin);
   UnregisterClass(CLASSNAME, INSTANCE);
@@ -178,7 +282,7 @@ void GSocketGUIFunctionsTableConcrete::OnExit()
 
 /* Per-socket GUI initialization / cleanup */
 
-bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
+bool GSocketMSWManager::Init_Socket(GSocket *socket)
 {
   int i;
 
@@ -205,14 +309,39 @@ bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
   return true;
 }
 
-void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
+void GSocketMSWManager::Destroy_Socket(GSocket *socket)
 {
   /* Remove the socket from the list */
   EnterCriticalSection(&critical);
-  socketList[(socket->m_msgnumber - WM_USER)] = NULL;
+  if ( socket->IsOk() )
+  {
+      const int msgnum = socket->m_msgnumber;
+
+      // we need to remove any pending messages for this socket to avoid having
+      // them sent to a new socket which could reuse the same message number as
+      // soon as we destroy this one
+      MSG msg;
+      while ( ::PeekMessage(&msg, hWin, msgnum, msgnum, PM_REMOVE) )
+          ;
+
+      socketList[msgnum - WM_USER] = NULL;
+  }
+
   LeaveCriticalSection(&critical);
 }
 
+void GSocketMSWManager::Install_Callback(GSocket * WXUNUSED(socket),
+                                         GSocketEvent WXUNUSED(event))
+{
+    wxFAIL_MSG( _T("not used under MSW") );
+}
+
+void GSocketMSWManager::Uninstall_Callback(GSocket * WXUNUSED(socket),
+                                           GSocketEvent WXUNUSED(event))
+{
+    wxFAIL_MSG( _T("not used under MSW") );
+}
+
 /* Windows proc for asynchronous event handling */
 
 LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
@@ -289,10 +418,8 @@ LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
  *  events for internal processing, but we will only notify users
  *  when an appropiate callback function has been installed.
  */
-void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
+void GSocketMSWManager::Enable_Events(GSocket *socket)
 {
-  assert (socket != NULL);
-
   if (socket->m_fd != INVALID_SOCKET)
   {
     /* We could probably just subscribe to all events regardless
@@ -300,30 +427,52 @@ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
      */
     long lEvent = socket->m_server?
                   FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
-
+#ifndef __WXWINCE__
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
+#else
+/*
+*  WinCE creates a thread for socket event handling.
+*  All needed parameters get passed through the thread_data structure.
+*/
+
+    thread_data* d = new thread_data;
+    d->lEvent = lEvent;
+    d->hEvtWin = hWin;
+    d->msgnumber = socket->m_msgnumber;
+    d->fd = socket->m_fd;
+    socketHash[socket->m_fd] = true;
+    hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
+#endif
   }
 }
 
 /* _GSocket_Disable_Events:
  *  Disable event notifications (when shutdowning the socket)
  */
-void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
+void GSocketMSWManager::Disable_Events(GSocket *socket)
 {
-  assert (socket != NULL);
-
   if (socket->m_fd != INVALID_SOCKET)
   {
+#ifndef __WXWINCE__
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
+#else
+    //Destroy the thread
+    socketHash[socket->m_fd] = false;
+#endif
   }
 }
 
-#else /* !wxUSE_SOCKETS */
-
-/*
- * Translation unit shouldn't be empty, so include this typedef to make the
- * compiler (VC++ 6.0, for example) happy
- */
-typedef void (*wxDummy)();
+// set the wxBase variable to point to our GSocketManager implementation
+//
+// see comments in wx/msw/apptbase.h for the explanation of why do we do it
+// like this
+static struct ManagerSetter
+{
+    ManagerSetter()
+    {
+        static GSocketMSWManager s_manager;
+        wxAppTraits::SetDefaultSocketManager(&s_manager);
+    }
+} gs_managerSetter;
 
-#endif  /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
+#endif  // wxUSE_SOCKETS