// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
bool operator == (const wxBrushRefData& data) const
{
return (m_style == data.m_style &&
m_stipple == data.m_stipple &&
m_colour == data.m_colour);
}
bool operator == (const wxBrushRefData& data) const
{
return (m_style == data.m_style &&
m_stipple == data.m_stipple &&
m_colour == data.m_colour);
}
M_BRUSHDATA->m_colour = col;
}
void wxBrush::SetColour( unsigned char r, unsigned char g, unsigned char b )
{
AllocExclusive();
M_BRUSHDATA->m_colour = col;
}
void wxBrush::SetColour( unsigned char r, unsigned char g, unsigned char b )
{
AllocExclusive();
M_BRUSHDATA->m_colour.Set( r, g, b );
}
void wxBrush::SetStyle( int style )
{
AllocExclusive();
M_BRUSHDATA->m_colour.Set( r, g, b );
}
void wxBrush::SetStyle( int style )
{
AllocExclusive();