\section{\class{wxHashTable}}\label{wxhashtable}
-This class provides hash table functionality for wxWindows, and for an
+{\bf Please note} that this class is retained for backward compatibility
+reasons; you should use \helpref{wxHashMap}{wxhashmap}.
+
+This class provides hash table functionality for wxWidgets, and for an
application if it wishes. Data can be hashed on an integer or string
key.
Below is an example of using a hash table.
\begin{verbatim}
- wxHashTable table(KEY_STRING);
+ wxHashTable table(wxKEY_STRING);
wxPoint *point = new wxPoint(100, 200);
table.Put("point 1", point);
\func{void}{DeleteContents}{\param{bool}{ flag}}
-If set to TRUE data stored in hash table will be deleted when hash table object
+If set to true data stored in hash table will be deleted when hash table object
is destroyed.
\membersection{wxHashTable::Next}
-\func{wxNode *}{Next}{\void}
+\func{wxHashTable::Node *}{Next}{\void}
If the application wishes to iterate through all the data in the hash
table, it can call {\it BeginFind} and then loop on {\it Next}. This function
-returns a {\bf wxNode} pointer (or NULL if there are no more nodes). See the
-description for \helpref{wxNode}{wxnode}. The user will probably only wish to use the
-{\bf wxNode::Data} function to retrieve the data; the node may also be deleted.
+returns a {\bf wxHashTable::Node} pointer (or NULL if there are no more nodes).
+The return value is functionally equivalent to \textbf{wxNode} but might not be
+implemented as a \textbf{wxNode}. The user will probably only wish to use the
+\textbf{GetData} method to retrieve the data; the node may also be deleted.
\membersection{wxHashTable::Put}