+class wxBitmapButton: public wxControl
+{
+ DECLARE_DYNAMIC_CLASS(wxBitmapButton)
+
+public:
+ wxBitmapButton();
+ inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr )
+ {
+ Create(parent, id, bitmap, pos, size, style, validator, name);
+ }
+ bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
+ void SetDefault();
+
+ void SetLabel( const wxString &label );
+ wxString GetLabel() const;
+ virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
+
+ wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; }
+ wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; }
+ wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; }
+ wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; }
+
+ void SetBitmapDisabled( const wxBitmap& bitmap );
+ void SetBitmapFocus( const wxBitmap& bitmap );
+ void SetBitmapLabel( const wxBitmap& bitmap );
+ void SetBitmapSelected( const wxBitmap& bitmap );
+
+ virtual bool Enable(const bool);
+
+// implementation
+
+ void HasFocus();
+ void NotFocus();
+ void StartSelect();
+ void EndSelect();
+ void SetBitmap();
+ void ApplyWidgetStyle();
+
+ bool m_hasFocus;
+ bool m_isSelected;
+ wxBitmap m_bitmap;
+ wxBitmap m_disabled;
+ wxBitmap m_focus;
+ wxBitmap m_selected;
+};
+