-#ifndef __BUTTONH_BASE__
-#define __BUTTONH_BASE__
-
-#if defined(__WINDOWS__)
-#include "wx/msw/button.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/button.h"
-#elif defined(__GTK__)
-#include "wx/gtk/button.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/button.h
+// Purpose: wxButtonBase class
+// Author: Vadim Zetlin
+// Modified by:
+// Created: 15.08.00
+// RCS-ID: $Id$
+// Copyright: (c) Vadim Zetlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BUTTON_H_BASE_
+#define _WX_BUTTON_H_BASE_
+
+#include "wx/defs.h"
+
+// ----------------------------------------------------------------------------
+// wxButton flags shared with other classes
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
+
+// These flags affect label alignment
+#define wxBU_LEFT 0x0040
+#define wxBU_TOP 0x0080
+#define wxBU_RIGHT 0x0100
+#define wxBU_BOTTOM 0x0200
+#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
+#endif
+
+#if wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// wxButton specific flags
+// ----------------------------------------------------------------------------
+
+// These two flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
+
+// by default, the buttons will be created with some (system dependent)
+// minimal size to make them look nicer, giving this style will make them as
+// small as possible
+#define wxBU_EXACTFIT 0x0001
+
+#include "wx/control.h"
+
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
+
+// ----------------------------------------------------------------------------
+// wxButton: a push button
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
+{
+public:
+ wxButtonBase() { }
+
+ // show the image in the button in addition to the label
+ virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
+
+ // set the margins around the image
+ virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
+
+ // make this button the default button in its top level window
+ //
+ // returns the old default item (possibly NULL)
+ virtual wxWindow *SetDefault();
+
+ // Buttons on MSW can look bad if they are not native colours, because
+ // then they become owner-drawn and not theme-drawn. Disable it here
+ // in wxButtonBase to make it consistent.
+ virtual bool ShouldInheritColours() const { return false; }
+
+ // returns the default button size for this platform
+ static wxSize GetDefaultSize();
+
+protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
+ DECLARE_NO_COPY_CLASS(wxButtonBase)
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/button.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/button.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/button.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
+#elif defined(__WXMAC__)
+ #include "wx/osx/button.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/button.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/button.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/button.h"
#endif
+#endif // wxUSE_BUTTON
+
#endif
- // __BUTTONH_BASE__
+ // _WX_BUTTON_H_BASE_