+class wxRegionIterator: public wxObject
+{
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator);
+
+ public:
+
+ wxRegionIterator(void);
+ wxRegionIterator(const wxRegion& region);
+
+ void Reset(void) { m_current = 0; }
+ void Reset(const wxRegion& region);
+
+ operator bool (void) const;
+ bool HaveRects(void) const;
+
+ void operator ++ (void);
+ void operator ++ (int);
+
+ long GetX(void) const;
+ long GetY(void) const;
+ long GetW(void) const;
+ long GetWidth(void) const { return GetW(); }
+ long GetH(void) const;
+ long GetHeight(void) const { return GetH(); }
+
+ private:
+
+ long m_current;
+ wxRegion m_region;
+};
+
+