public:
wxScrolledWindow(void);
- inline wxScrolledWindow(wxWindow *parent, const wxWindowID id = -1,
+ inline wxScrolledWindow(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = wxHSCROLL|wxVSCROLL,
+ long style = wxHSCROLL|wxVSCROLL,
const wxString& name = wxPanelNameStr)
{
Create(parent, id, pos, size, style, name);
inline ~wxScrolledWindow(void) {}
- bool Create(wxWindow *parent, const wxWindowID id,
+ bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = wxHSCROLL|wxVSCROLL,
+ long style = wxHSCROLL|wxVSCROLL,
const wxString& name = wxPanelNameStr);
// Set client size
// Should take account of scrollbars
-// virtual void SetClientSize(const int width, const int size);
+// virtual void SetClientSize(int width, int size);
// Is the window retained?
// inline bool IsRetained(void) const;
// Number of pixels per user unit (0 or -1 for no scrollbar)
// Length of virtual canvas in user units
// Length of page in user units
- virtual void SetScrollbars(const int pixelsPerUnitX, const int pixelsPerUnitY,
- const int noUnitsX, const int noUnitsY,
- const int xPos = 0, const int yPos = 0,
- const bool noRefresh = FALSE );
+ virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
+ int noUnitsX, int noUnitsY,
+ int xPos = 0, int yPos = 0,
+ bool noRefresh = FALSE );
// Physically scroll the window
- virtual void Scroll(const int x_pos, const int y_pos);
+ virtual void Scroll(int x_pos, int y_pos);
#if WXWIN_COMPATIBILITY
virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
// If FALSE, the whole canvas is invalidated and a Clear() is
// necessary. Disable for when the scroll increment is used
// to actually scroll a non-constant distance
- virtual void EnableScrolling(const bool x_scrolling, const bool y_scrolling);
+ virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
virtual void ViewStart(int *x, int *y) const;
// Actual size in pixels when scrolling is taken into account
virtual void GetVirtualSize(int *x, int *y) const;
- virtual void CalcScrolledPosition(const int x, const int y, int *xx, int *yy) const ;
- virtual void CalcUnscrolledPosition(const int x, const int y, float *xx, float *yy) const ;
+ virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const ;
+ virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const ;
// Adjust the scrollbars
virtual void AdjustScrollbars(void);