+// ----------------------------------------------------------------------------
+// wxRegionIterator: decomposes a region into rectangles
+// ----------------------------------------------------------------------------
+
+class wxRegionIterator: public wxObject
+{
+public:
+ wxRegionIterator();
+ wxRegionIterator(const wxRegion& region);
+
+ void Reset() { m_current = 0u; }
+ void Reset(const wxRegion& region);
+
+ operator bool () const;
+ bool HaveRects() const;
+
+ void operator ++ ();
+ void operator ++ (int);
+
+ wxCoord GetX() const;
+ wxCoord GetY() const;
+ wxCoord GetW() const;
+ wxCoord GetWidth() const { return GetW(); }
+ wxCoord GetH() const;
+ wxCoord GetHeight() const { return GetH(); }
+ wxRect GetRect() const;
+
+private:
+ size_t m_current;
+ wxRegion m_region;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator);
+};
+
+