-#ifndef __DCH_BASE__
-#define __DCH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name: dc.h
+// Purpose: wxDC class
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 05/25/99
+// RCS-ID: $Id$
+// Copyright: (c) wxWindows team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
-#if defined(__WINDOWS__)
-#include "wx/msw/dc.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/dc.h"
-#elif defined(__GTK__)
-#include "wx/gtk/dc.h"
+#ifndef _WX_DC_H_BASE_
+#define _WX_DC_H_BASE_
+
+#ifdef __GNUG__
+ #pragma interface "dcbase.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// headers which we must include here
+// ----------------------------------------------------------------------------
+
+#include "wx/object.h" // the base class
+
+#include "wx/cursor.h" // we have member variables of these classes
+#include "wx/font.h" // so we can't do without them
+#include "wx/colour.h"
+#include "wx/brush.h"
+#include "wx/pen.h"
+#include "wx/palette.h"
+
+#include "wx/list.h" // we use wxList in inline functions
+
+// ---------------------------------------------------------------------------
+// types
+// ---------------------------------------------------------------------------
+
+// type which should be used (whenever possible, i.e. as long as it doesn't
+// break compatibility) for screen coordinates
+typedef int wxCoord;
+
+// ---------------------------------------------------------------------------
+// global variables
+// ---------------------------------------------------------------------------
+
+WXDLLEXPORT_DATA(extern int) wxPageNumber;
+
+// ---------------------------------------------------------------------------
+// wxDC is the device context - object on which any drawing is done
+// ---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxDCBase : public wxObject
+{
+ DECLARE_ABSTRACT_CLASS(wxDCBase)
+
+public:
+ wxDCBase()
+ {
+ m_clipping = FALSE;
+ m_ok = TRUE;
+
+ m_minX = m_minY = m_maxX = m_maxY = 0;
+
+ m_signX = m_signY = 1;
+
+ m_logicalOriginX = m_logicalOriginY =
+ m_deviceOriginX = m_deviceOriginY = 0;
+
+ m_logicalScaleX = m_logicalScaleY =
+ m_userScaleX = m_userScaleY =
+ m_scaleX = m_scaleY = 1.0;
+
+ m_logicalFunction = -1;
+
+ m_backgroundMode = wxTRANSPARENT;
+
+ m_mappingMode = wxMM_TEXT;
+
+ m_backgroundBrush = *wxTRANSPARENT_BRUSH;
+
+ m_textForegroundColour = *wxBLACK;
+ m_textBackgroundColour = *wxWHITE;
+
+ m_colour = wxColourDisplay();
+ }
+
+ ~wxDCBase() { }
+
+ virtual void BeginDrawing() { }
+ virtual void EndDrawing() { }
+
+ // graphic primitives
+ // ------------------
+
+ void FloodFill(long x, long y, const wxColour& col,
+ int style = wxFLOOD_SURFACE)
+ { DoFloodFill(x, y, col, style); }
+ void FloodFill(const wxPoint& pt, const wxColour& col,
+ int style = wxFLOOD_SURFACE)
+ { DoFloodFill(pt.x, pt.y, col, style); }
+
+ bool GetPixel(long x, long y, wxColour *col) const
+ { return DoGetPixel(x, y, col); }
+ bool GetPixel(const wxPoint& pt, wxColour *col) const
+ { return DoGetPixel(pt.x, pt.y, col); }
+
+ void DrawLine(long x1, long y1, long x2, long y2)
+ { DoDrawLine(x1, y1, x2, y2); }
+ void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
+ { DoDrawLine(pt1.x, pt1.y, pt2.x, pt2.y); }
+
+ void CrossHair(long x, long y)
+ { DoCrossHair(x, y); }
+ void CrossHair(const wxPoint& pt)
+ { DoCrossHair(pt.x, pt.y); }
+
+ void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc)
+ { DoDrawArc(x1, y1, x2, y2, xc, yc); }
+ void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
+ { DoDrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y); }
+
+ void DrawEllipticArc(long x, long y, long w, long h, double sa, double ea)
+ { DoDrawEllipticArc(x, y, w, h, sa, ea); }
+ void DrawEllipticArc(const wxPoint& pt, const wxSize& sz,
+ double sa, double ea)
+ { DoDrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); }
+
+ void DrawPoint(long x, long y)
+ { DoDrawPoint(x, y); }
+ void DrawPoint(const wxPoint& pt)
+ { DoDrawPoint(pt.x, pt.y); }
+
+ void DrawLines(int n, wxPoint points[], long xoffset = 0, long yoffset = 0)
+ { DoDrawLines(n, points, xoffset, yoffset); }
+ void DrawLines(const wxList *list, long xoffset = 0, long yoffset = 0);
+
+ void DrawPolygon(int n, wxPoint points[],
+ long xoffset = 0, long yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE)
+ { DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); }
+
+ void DrawPolygon(const wxList *list,
+ long xoffset = 0, long yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE);
+
+ void DrawRectangle(long x, long y, long width, long height)
+ { DoDrawRectangle(x, y, width, height); }
+ void DrawRectangle(const wxPoint& pt, const wxSize& sz)
+ { DoDrawRectangle(pt.x, pt.y, sz.x, sz.y); }
+ void DrawRectangle(const wxRect& rect)
+ { DoDrawRectangle(rect.x, rect.y, rect.width, rect.height); }
+
+ void DrawRoundedRectangle(long x, long y, long width, long height,
+ double radius)
+ { DoDrawRoundedRectangle(x, y, width, height, radius); }
+ void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz,
+ double radius)
+ { DoDrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); }
+ void DrawRoundedRectangle(const wxRect& r, double radius)
+ { DoDrawRoundedRectangle(r.x, r.y, r.width, r.height, radius); }
+
+ void DrawCircle(long x, long y, long radius)
+ { DoDrawEllipse(x - radius, y - radius, 2*radius, 2*radius); }
+ void DrawEllipse(long x, long y, long width, long height)
+ { DoDrawEllipse(x, y, width, height); }
+ void DrawEllipse(const wxPoint& pt, const wxSize& sz)
+ { DoDrawEllipse(pt.x, pt.y, sz.x, sz.y); }
+ void DrawEllipse(const wxRect& rect)
+ { DoDrawEllipse(rect.x, rect.y, rect.width, rect.height); }
+
+ void DrawIcon(const wxIcon& icon, long x, long y)
+ { DoDrawIcon(icon, x, y); }
+ void DrawIcon(const wxIcon& icon, const wxPoint& pt)
+ { DoDrawIcon(icon, pt.x, pt.y); }
+
+ void DrawBitmap(const wxBitmap &bmp, long x, long y, bool useMask = FALSE)
+ { DoDrawBitmap(bmp, x, y, useMask); }
+ void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt,
+ bool useMask = FALSE)
+ { DoDrawBitmap(bmp, pt.x, pt.y, useMask); }
+
+ void DrawText(const wxString& text, long x, long y)
+ { DoDrawText(text, x, y); }
+ void DrawText(const wxString& text, const wxPoint& pt)
+ { DoDrawText(text, pt.x, pt.y); }
+
+ bool Blit(long xdest, long ydest, long width, long height,
+ wxDC *source, long xsrc, long ysrc,
+ int rop = wxCOPY, bool useMask = FALSE)
+ {
+ return DoBlit(xdest, ydest, width, height,
+ source, xsrc, ysrc, rop, useMask);
+ }
+ bool Blit(const wxPoint& destPt, const wxSize& sz,
+ wxDC *source, const wxPoint& srcPt,
+ int rop = wxCOPY, bool useMask = FALSE)
+ {
+ return DoBlit(destPt.x, destPt.y, sz.x, sz.y,
+ source, srcPt.x, srcPt.y, rop, useMask);
+ }
+
+#if wxUSE_SPLINES
+// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
+ void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3);
+ void DrawSpline(int n, wxPoint points[]);
+
+ void DrawSpline(wxList *points) { DoDrawSpline(points); }
+#endif // wxUSE_SPLINES
+
+ // global DC operations
+ // --------------------
+
+ virtual void Clear() = 0;
+
+ virtual bool StartDoc(const wxString& WXUNUSED(message)) { return TRUE; }
+ virtual void EndDoc() { }
+
+ virtual void StartPage() { }
+ virtual void EndPage() { }
+
+ // set objects to use for drawing
+ // ------------------------------
+
+ virtual void SetFont(const wxFont& font) = 0;
+ virtual void SetPen(const wxPen& pen) = 0;
+ virtual void SetBrush(const wxBrush& brush) = 0;
+ virtual void SetBackground(const wxBrush& brush) = 0;
+ virtual void SetBackgroundMode(int mode) = 0;
+ virtual void SetPalette(const wxPalette& palette) = 0;
+
+ // clipping region
+ // ---------------
+
+ void SetClippingRegion(long x, long y, long width, long height)
+ { DoSetClippingRegion(x, y, width, height); }
+ void SetClippingRegion(const wxPoint& pt, const wxSize& sz)
+ { DoSetClippingRegion(pt.x, pt.y, sz.x, sz.y); }
+ void SetClippingRegion(const wxRect& rect)
+ { DoSetClippingRegion(rect.x, rect.y, rect.width, rect.height); }
+ void SetClippingRegion(const wxRegion& region)
+ { DoSetClippingRegionAsRegion(region); }
+
+ virtual void DestroyClippingRegion() = 0;
+
+ void GetClippingBox(long *x, long *y, long *w, long *h) const
+ { DoGetClippingBox(x, y, w, h); }
+ void GetClippingBox(wxRect& rect) const
+ { DoGetClippingBox(&rect.x, &rect.y, &rect.width, &rect.height); }
+
+ // text extent
+ // -----------
+
+ virtual long GetCharHeight() const = 0;
+ virtual long GetCharWidth() const = 0;
+ virtual void GetTextExtent(const wxString& string,
+ long *x, long *y,
+ long *descent = NULL,
+ long *externalLeading = NULL,
+ wxFont *theFont = NULL) const = 0;
+
+ // size and resolution
+ // -------------------
+
+ // in device units
+ void GetSize(int *width, int *height) const
+ { DoGetSize(width, height); }
+ wxSize GetSize() const
+ {
+ int w, h;
+ DoGetSize(&w, &h);
+
+ return wxSize(w, h);
+ }
+
+ // in mm
+ void GetSizeMM(int* width, int* height) const
+ { DoGetSizeMM(width, height); }
+ wxSize GetSizeMM() const
+ {
+ int w, h;
+ DoGetSizeMM(&w, &h);
+
+ return wxSize(w, h);
+ }
+
+ // coordinates conversions
+ // -----------------------
+
+ // This group of functions does actual conversion of the input, as you'd
+ // expect.
+ long DeviceToLogicalX(long x) const;
+ long DeviceToLogicalY(long y) const;
+ long DeviceToLogicalXRel(long x) const;
+ long DeviceToLogicalYRel(long y) const;
+ long LogicalToDeviceX(long x) const;
+ long LogicalToDeviceY(long y) const;
+ long LogicalToDeviceXRel(long x) const;
+ long LogicalToDeviceYRel(long y) const;
+
+ // query DC capabilities
+ // ---------------------
+
+ virtual bool CanDrawBitmap() const = 0;
+ virtual bool CanGetTextExtent() const = 0;
+
+ // colour depth
+ virtual int GetDepth() const = 0;
+
+ // Resolution in Pixels per inch
+ virtual wxSize GetPPI() const = 0;
+
+ virtual bool Ok() const { return m_ok; }
+
+ // accessors
+ // ---------
+
+ // const...
+ const wxBrush& GetBackground() const { return m_backgroundBrush; }
+ const wxBrush& GetBrush() const { return m_brush; }
+ const wxFont& GetFont() const { return m_font; }
+ const wxPen& GetPen() const { return m_pen; }
+ const wxColour& GetTextBackground() const { return m_textBackgroundColour; }
+ const wxColour& GetTextForeground() const { return m_textForegroundColour; }
+
+ // ... and non const
+ wxBrush& GetBackground() { return m_backgroundBrush; }
+ wxBrush& GetBrush() { return m_brush; }
+ wxFont& GetFont() { return m_font; }
+ wxPen& GetPen() { return m_pen; }
+ wxColour& GetTextBackground() { return m_textBackgroundColour; }
+ wxColour& GetTextForeground() { return m_textForegroundColour; }
+
+ virtual void SetTextForeground(const wxColour& colour)
+ { m_textForegroundColour = colour; }
+ virtual void SetTextBackground(const wxColour& colour)
+ { m_textBackgroundColour = colour; }
+
+ int GetMapMode() const { return m_mappingMode; }
+ virtual void SetMapMode(int mode) = 0;
+
+ virtual void GetUserScale(double *x, double *y) const
+ {
+ if ( x ) *x = m_userScaleX;
+ if ( y ) *y = m_userScaleY;
+ }
+ virtual void SetUserScale(double x, double y) = 0;
+
+ virtual void GetLogicalScale(double *x, double *y)
+ {
+ if ( x ) *x = m_logicalScaleX;
+ if ( y ) *y = m_logicalScaleY;
+ }
+ virtual void SetLogicalScale(double x, double y)
+ {
+ m_logicalScaleX = x;
+ m_logicalScaleY = y;
+ }
+
+ void GetLogicalOrigin(long *x, long *y) const
+ { DoGetLogicalOrigin(x, y); }
+ wxPoint GetLogicalOrigin() const
+ { long x, y; DoGetLogicalOrigin(&x, &y); return wxPoint(x, y); }
+ virtual void SetLogicalOrigin(long x, long y) = 0;
+
+ void GetDeviceOrigin(long *x, long *y) const
+ { DoGetDeviceOrigin(x, y); }
+ wxPoint GetDeviceOrigin() const
+ { long x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); }
+ virtual void SetDeviceOrigin(long x, long y) = 0;
+
+ virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0;
+
+ int GetLogicalFunction() const { return m_logicalFunction; }
+ virtual void SetLogicalFunction(int function) = 0;
+
+ // Sometimes we need to override optimization, e.g. if other software is
+ // drawing onto our surface and we can't be sure of who's done what.
+ //
+ // FIXME: is this (still) used?
+ virtual void SetOptimization(bool WXUNUSED(opt)) { }
+ virtual bool GetOptimization() { return FALSE; }
+
+ // bounding box
+ // ------------
+
+ virtual void CalcBoundingBox(long x, long y)
+ {
+ if (x < m_minX) m_minX = x;
+ if (y < m_minY) m_minY = y;
+ if (x > m_maxX) m_maxX = x;
+ if (y > m_maxY) m_maxY = y;
+ }
+
+ // Get the final bounding box of the PostScript or Metafile picture.
+ long MinX() const { return m_minX; }
+ long MaxX() const { return m_maxX; }
+ long MinY() const { return m_minY; }
+ long MaxY() const { return m_maxY; }
+
+ // misc old functions
+ // ------------------
+
+#if WXWIN_COMPATIBILITY
+ virtual void SetColourMap(const wxPalette& palette) { SetPalette(palette); }
+ void GetTextExtent(const wxString& string, float *x, float *y,
+ float *descent = NULL, float *externalLeading = NULL,
+ wxFont *theFont = NULL, bool use16bit = FALSE) const ;
+ void GetSize(float* width, float* height) const { int w, h; GetSize(& w, & h); *width = w; *height = h; }
+ void GetSizeMM(float *width, float *height) const { long w, h; GetSizeMM(& w, & h); *width = (float) w; *height = (float) h; }
+#endif // WXWIN_COMPATIBILITY
+
+protected:
+ // the pure virtual functions which should be implemented by wxDC
+ virtual void DoFloodFill(long x, long y, const wxColour& col,
+ int style = wxFLOOD_SURFACE) = 0;
+
+ virtual bool DoGetPixel(long x, long y, wxColour *col) const = 0;
+
+ virtual void DoDrawPoint(long x, long y) = 0;
+ virtual void DoDrawLine(long x1, long y1, long x2, long y2) = 0;
+
+ virtual void DoDrawArc(long x1, long y1,
+ long x2, long y2,
+ long xc, long yc) = 0;
+ virtual void DoDrawEllipticArc(long x, long y, long w, long h,
+ double sa, double ea) = 0;
+
+ virtual void DoDrawRectangle(long x, long y, long width, long height) = 0;
+ virtual void DoDrawRoundedRectangle(long x, long y,
+ long width, long height,
+ double radius) = 0;
+ virtual void DoDrawEllipse(long x, long y, long width, long height) = 0;
+
+ virtual void DoCrossHair(long x, long y) = 0;
+
+ virtual void DoDrawIcon(const wxIcon& icon, long x, long y) = 0;
+ virtual void DoDrawBitmap(const wxBitmap &bmp, long x, long y,
+ bool useMask = FALSE) = 0;
+
+ virtual void DoDrawText(const wxString& text, long x, long y) = 0;
+
+ virtual bool DoBlit(long xdest, long ydest, long width, long height,
+ wxDC *source, long xsrc, long ysrc,
+ int rop = wxCOPY, bool useMask = FALSE) = 0;
+
+ virtual void DoGetSize(int *width, int *height) const = 0;
+ virtual void DoGetSizeMM(int* width, int* height) const = 0;
+
+ virtual void DoDrawLines(int n, wxPoint points[],
+ long xoffset, long yoffset) = 0;
+ virtual void DoDrawPolygon(int n, wxPoint points[],
+ long xoffset, long yoffset,
+ int fillStyle = wxODDEVEN_RULE) = 0;
+
+ virtual void DoSetClippingRegionAsRegion(const wxRegion& region) = 0;
+ virtual void DoSetClippingRegion(long x, long y,
+ long width, long height) = 0;
+
+ // FIXME are these functions really different?
+ virtual void DoGetClippingRegion(long *x, long *y,
+ long *w, long *h)
+ { DoGetClippingBox(x, y, w, h); }
+ virtual void DoGetClippingBox(long *x, long *y,
+ long *w, long *h) const
+ {
+ if ( m_clipping )
+ {
+ if ( x ) *x = m_clipX1;
+ if ( y ) *y = m_clipY1;
+ if ( w ) *w = m_clipX2 - m_clipX1;
+ if ( h ) *h = m_clipY2 - m_clipY1;
+ }
+ else
+ {
+ *x = *y = *w = *h = 0;
+ }
+ }
+
+ virtual void DoGetLogicalOrigin(long *x, long *y) const
+ {
+ if ( x ) *x = m_logicalOriginX;
+ if ( y ) *y = m_logicalOriginY;
+ }
+
+ virtual void DoGetDeviceOrigin(long *x, long *y) const
+ {
+ if ( x ) *x = m_deviceOriginX;
+ if ( y ) *y = m_deviceOriginY;
+ }
+
+#if wxUSE_SPLINES
+ virtual void DoDrawSpline(wxList *points) = 0;
+#endif
+
+protected:
+ // flags
+ bool m_colour:1;
+ bool m_ok:1;
+ bool m_clipping:1;
+ bool m_isInteractive:1;
+
+ // coordinate system variables
+
+ // TODO short descriptions of what exactly they are would be nice...
+
+ long m_logicalOriginX, m_logicalOriginY;
+ long m_deviceOriginX, m_deviceOriginY;
+
+ double m_logicalScaleX, m_logicalScaleY;
+ double m_userScaleX, m_userScaleY;
+ double m_scaleX, m_scaleY;
+
+ // Used by SetAxisOrientation() to invert the axes
+ int m_signX, m_signY;
+
+ // bounding and clipping boxes
+ long m_minX, m_minY, m_maxX, m_maxY;
+ long m_clipX1, m_clipY1, m_clipX2, m_clipY2;
+
+ int m_logicalFunction;
+ int m_backgroundMode;
+ int m_mappingMode;
+
+ // GDI objects
+ wxPen m_pen;
+ wxBrush m_brush;
+ wxBrush m_backgroundBrush;
+ wxColour m_textForegroundColour;
+ wxColour m_textBackgroundColour;
+ wxFont m_font;
+ wxPalette m_palette;
+
+private:
+ DECLARE_NO_COPY_CLASS(wxDCBase);
+};
+
+// ----------------------------------------------------------------------------
+// now include the declaration of wxDC class
+// ----------------------------------------------------------------------------
+
+#if defined(__WXMSW__)
+ #include "wx/msw/dc.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/dc.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/dc.h"
+#elif defined(__WXQT__)
+ #include "wx/qt/dc.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/dc.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/dc.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/dc.h"
#endif
#endif
- // __DCH_BASE__
+ // _WX_DC_H_BASE_