#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
+#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
bool m_used;
};
-static wxGC wxGCPool[GC_POOL_SIZE];
+#define GC_POOL_ALLOC_SIZE 100
+
+static int wxGCPoolSize = 0;
+
+static wxGC *wxGCPool = NULL;
static void wxInitGCPool()
{
- memset( wxGCPool, 0, GC_POOL_SIZE*sizeof(wxGC) );
+ // This really could wait until the first call to
+ // wxGetPoolGC, but we will make the first allocation
+ // now when other initialization is being performed.
+
+ // Set initial pool size.
+ wxGCPoolSize = GC_POOL_ALLOC_SIZE;
+
+ // Allocate initial pool.
+ wxGCPool = (wxGC *)malloc(wxGCPoolSize * sizeof(wxGC));
+ if (wxGCPool == NULL)
+ {
+ // If we cannot malloc, then fail with error
+ // when debug is enabled. If debug is not enabled,
+ // the problem will eventually get caught
+ // in wxGetPoolGC.
+ wxFAIL_MSG( wxT("Cannot allocate GC pool") );
+ return;
+ }
+
+ // Zero initial pool.
+ memset(wxGCPool, 0, wxGCPoolSize * sizeof(wxGC));
}
static void wxCleanUpGCPool()
{
- for (int i = 0; i < GC_POOL_SIZE; i++)
+ for (int i = 0; i < wxGCPoolSize; i++)
{
if (wxGCPool[i].m_gc)
gdk_gc_unref( wxGCPool[i].m_gc );
}
+
+ free(wxGCPool);
+ wxGCPool = NULL;
+ wxGCPoolSize = 0;
}
static GdkGC* wxGetPoolGC( GdkWindow *window, wxPoolGCType type )
{
- for (int i = 0; i < GC_POOL_SIZE; i++)
+ wxGC *pptr;
+
+ // Look for an available GC.
+ for (int i = 0; i < wxGCPoolSize; i++)
{
if (!wxGCPool[i].m_gc)
{
}
}
+ // We did not find an available GC.
+ // We need to grow the GC pool.
+ pptr = (wxGC *)realloc(wxGCPool,
+ (wxGCPoolSize + GC_POOL_ALLOC_SIZE)*sizeof(wxGC));
+ if (pptr != NULL)
+ {
+ // Initialize newly allocated pool.
+ wxGCPool = pptr;
+ memset(&wxGCPool[wxGCPoolSize], 0,
+ GC_POOL_ALLOC_SIZE*sizeof(wxGC));
+
+ // Initialize entry we will return.
+ wxGCPool[wxGCPoolSize].m_gc = gdk_gc_new( window );
+ gdk_gc_set_exposures( wxGCPool[wxGCPoolSize].m_gc, FALSE );
+ wxGCPool[wxGCPoolSize].m_type = type;
+ wxGCPool[wxGCPoolSize].m_used = TRUE;
+
+ // Set new value of pool size.
+ wxGCPoolSize += GC_POOL_ALLOC_SIZE;
+
+ // Return newly allocated entry.
+ return wxGCPool[wxGCPoolSize-GC_POOL_ALLOC_SIZE].m_gc;
+ }
+
+ // The realloc failed. Fall through to error.
wxFAIL_MSG( wxT("No GC available") );
return (GdkGC*) NULL;
static void wxFreePoolGC( GdkGC *gc )
{
- for (int i = 0; i < GC_POOL_SIZE; i++)
+ for (int i = 0; i < wxGCPoolSize; i++)
{
if (wxGCPool[i].m_gc == gc)
{
m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
- const wxColour &WXUNUSED(col), int WXUNUSED(style) )
+extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
+ const wxColour & col, int style);
+
+bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
+ const wxColour& col, int style)
{
- wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
+ return wxDoFloodFill(this, x, y, col, style);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
use_bitmap = bitmap;
}
-#ifdef __WXGTK20__
- useMask = FALSE;
-#endif
-
/* apply mask if any */
GdkBitmap *mask = (GdkBitmap *) NULL;
if (use_bitmap.GetMask()) mask = use_bitmap.GetMask()->GetBitmap();
if (useMask && mask)
{
GdkBitmap *new_mask = (GdkBitmap*) NULL;
+#ifndef __WXGTK20__ // TODO fix crash
if (!m_currentClippingRegion.IsNull())
{
GdkColor col;
gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, ww, hh );
gdk_gc_unref( gc );
}
-
+#endif
if (is_mono)
{
if (new_mask)
gdk_gc_set_clip_mask( m_penGC, mask );
gdk_gc_set_clip_origin( m_penGC, xx, yy );
}
+
if (new_mask)
gdk_bitmap_unref( new_mask );
}
if (useMask && mask)
{
GdkBitmap *new_mask = (GdkBitmap*) NULL;
+#ifndef __WXGTK20__ // TODO fix crash
if (!m_currentClippingRegion.IsNull())
{
GdkColor col;
gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, bm_ww, bm_hh );
gdk_gc_unref( gc );
}
-
+#endif
if (is_mono)
{
if (new_mask)
if (!m_window) return;
+ // VZ: the code below results in infinite recursion and crashes when
+ // dc.Clear() is done from OnPaint() so I disable it for now.
+ // I don't know what the correct fix is but Clear() surely should not
+ // reenter OnPaint()!
+#if 0
/* - we either are a memory dc or have a window as the
owner. anything else shouldn't happen.
- we don't use gdk_window_clear() as we don't set
if (m_owner)
{
- int width,height;
- m_owner->GetSize( &width, &height );
- gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+ m_owner->Clear();
return;
}
gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
return;
}
+#else // 1
+ int width,height;
+ GetSize( &width, &height );
+ gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+#endif // 0/1
}
void wxWindowDC::SetFont( const wxFont &font )
{
- wxCHECK_RET( font.Ok(), _T("invalid font in wxWindowDC::SetFont") );
+ // It is common practice to set the font to wxNullFont, so
+ // don't consider it to be an error
+ // wxCHECK_RET( font.Ok(), _T("invalid font in wxWindowDC::SetFont") );
m_font = font;
#ifdef __WXGTK20__