+ // Sizers contains the minimal size in them, if not calculated ...
+ item->GetSizer()->DoSetMinSize( width, height );
+ }
+ else
+ {
+ // ... but the minimal size of spacers and windows is stored via the item
+ item->SetMinSize( width, height );
+ }
+
+ return true;
+}
+
+wxSizerItem* wxSizer::GetItem( wxWindow *window, bool recursive )
+{
+ wxASSERT_MSG( window, _T("GetItem for NULL window") );
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetWindow() == window)
+ {
+ return item;
+ }
+ else if (recursive && item->IsSizer())
+ {
+ wxSizerItem *subitem = item->GetSizer()->GetItem( window, true );
+ if (subitem)
+ return subitem;
+ }
+
+ node = node->GetNext();
+ }
+
+ return NULL;
+}
+
+wxSizerItem* wxSizer::GetItem( wxSizer *sizer, bool recursive )
+{
+ wxASSERT_MSG( sizer, _T("GetItem for NULL sizer") );
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetSizer() == sizer)
+ {
+ return item;
+ }
+ else if (recursive && item->IsSizer())
+ {
+ wxSizerItem *subitem = item->GetSizer()->GetItem( sizer, true );
+ if (subitem)
+ return subitem;
+ }
+
+ node = node->GetNext();
+ }
+
+ return NULL;
+}
+
+wxSizerItem* wxSizer::GetItem( size_t index )
+{
+ wxCHECK_MSG( index < m_children.GetCount(),
+ NULL,
+ _T("GetItem index is out of range") );
+
+ return m_children.Item( index )->GetData();
+}
+
+bool wxSizer::Show( wxWindow *window, bool show, bool recursive )
+{
+ wxSizerItem *item = GetItem( window, recursive );
+
+ if ( item )
+ {
+ item->Show( show );
+ return true;
+ }
+
+ return false;
+}
+
+bool wxSizer::Show( wxSizer *sizer, bool show, bool recursive )
+{
+ wxSizerItem *item = GetItem( sizer, recursive );
+
+ if ( item )
+ {
+ item->Show( show );
+ return true;
+ }
+
+ return false;
+}
+
+bool wxSizer::Show( size_t index, bool show)
+{
+ wxSizerItem *item = GetItem( index );
+
+ if ( item )
+ {
+ item->Show( show );
+ return true;
+ }
+
+ return false;
+}
+
+void wxSizer::ShowItems( bool show )
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ node->GetData()->Show( show );
+ node = node->GetNext();
+ }
+}
+
+bool wxSizer::IsShown( wxWindow *window ) const
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetWindow() == window)
+ {
+ return item->IsShown();
+ }
+ node = node->GetNext();
+ }
+
+ wxFAIL_MSG( _T("IsShown failed to find sizer item") );
+
+ return false;
+}
+
+bool wxSizer::IsShown( wxSizer *sizer ) const
+{
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->GetSizer() == sizer)
+ {
+ return item->IsShown();
+ }
+ node = node->GetNext();
+ }
+
+ wxFAIL_MSG( _T("IsShown failed to find sizer item") );
+
+ return false;
+}
+
+bool wxSizer::IsShown( size_t index ) const
+{
+ wxCHECK_MSG( index < m_children.GetCount(),
+ false,
+ _T("IsShown index is out of range") );
+
+ return m_children.Item( index )->GetData()->IsShown();
+}
+
+
+//---------------------------------------------------------------------------
+// wxGridSizer
+//---------------------------------------------------------------------------
+
+wxGridSizer::wxGridSizer( int rows, int cols, int vgap, int hgap )
+ : m_rows( rows )
+ , m_cols( cols )
+ , m_vgap( vgap )
+ , m_hgap( hgap )
+{
+ if (m_rows == 0 && m_cols == 0)
+ m_rows = 1;
+}
+
+wxGridSizer::wxGridSizer( int cols, int vgap, int hgap )
+ : m_rows( 0 )
+ , m_cols( cols )
+ , m_vgap( vgap )
+ , m_hgap( hgap )
+{
+ if (m_rows == 0 && m_cols == 0)
+ m_rows = 1;
+}
+
+int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
+{
+ int nitems = m_children.GetCount();
+ if ( nitems)
+ {
+ if ( m_cols )
+ {
+ ncols = m_cols;
+ nrows = (nitems + m_cols - 1) / m_cols;
+ }
+ else if ( m_rows )
+ {
+ ncols = (nitems + m_rows - 1) / m_rows;
+ nrows = m_rows;
+ }
+ else // 0 columns, 0 rows?
+ {
+ wxFAIL_MSG( _T("grid sizer must have either rows or columns fixed") );
+
+ nrows = ncols = 0;
+ }
+ }
+
+ return nitems;
+}
+
+void wxGridSizer::RecalcSizes()
+{
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return;
+
+ wxSize sz( GetSize() );
+ wxPoint pt( GetPosition() );
+
+ int w = (sz.x - (ncols - 1) * m_hgap) / ncols;
+ int h = (sz.y - (nrows - 1) * m_vgap) / nrows;
+
+ int x = pt.x;
+ for (int c = 0; c < ncols; c++)
+ {
+ int y = pt.y;
+ for (int r = 0; r < nrows; r++)
+ {
+ int i = r * ncols + c;
+ if (i < nitems)
+ {
+ wxSizerItemList::compatibility_iterator node = m_children.Item( i );
+
+ wxASSERT_MSG( node, _T("Failed to find SizerItemList node") );
+
+ SetItemBounds( node->GetData(), x, y, w, h);
+ }
+ y = y + h + m_vgap;
+ }
+ x = x + w + m_hgap;
+ }
+}
+
+wxSize wxGridSizer::CalcMin()
+{
+ int nrows, ncols;
+ if ( CalcRowsCols(nrows, ncols) == 0 )
+ return wxSize(10, 10);
+
+ // Find the max width and height for any component
+ int w = 0;
+ int h = 0;
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+ wxSize sz( item->CalcMin() );
+
+ w = wxMax( w, sz.x );
+ h = wxMax( h, sz.y );
+
+ node = node->GetNext();
+ }
+
+ return wxSize( ncols * w + (ncols-1) * m_hgap,
+ nrows * h + (nrows-1) * m_vgap );
+}
+
+void wxGridSizer::SetItemBounds( wxSizerItem *item, int x, int y, int w, int h )
+{
+ wxPoint pt( x,y );
+ wxSize sz( item->GetMinSizeWithBorder() );
+ int flag = item->GetFlag();
+
+ if ((flag & wxEXPAND) || (flag & wxSHAPED))
+ {
+ sz = wxSize(w, h);
+ }
+ else
+ {
+ if (flag & wxALIGN_CENTER_HORIZONTAL)
+ {
+ pt.x = x + (w - sz.x) / 2;
+ }
+ else if (flag & wxALIGN_RIGHT)
+ {
+ pt.x = x + (w - sz.x);
+ }
+
+ if (flag & wxALIGN_CENTER_VERTICAL)
+ {
+ pt.y = y + (h - sz.y) / 2;
+ }
+ else if (flag & wxALIGN_BOTTOM)
+ {
+ pt.y = y + (h - sz.y);
+ }
+ }
+
+ item->SetDimension(pt, sz);
+}
+
+//---------------------------------------------------------------------------
+// wxFlexGridSizer
+//---------------------------------------------------------------------------
+
+wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap )
+ : wxGridSizer( rows, cols, vgap, hgap ),
+ m_flexDirection(wxBOTH),
+ m_growMode(wxFLEX_GROWMODE_SPECIFIED)
+{
+}
+
+wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap )
+ : wxGridSizer( cols, vgap, hgap ),
+ m_flexDirection(wxBOTH),
+ m_growMode(wxFLEX_GROWMODE_SPECIFIED)
+{
+}
+
+wxFlexGridSizer::~wxFlexGridSizer()
+{
+}
+
+void wxFlexGridSizer::RecalcSizes()
+{
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return;
+
+ wxPoint pt( GetPosition() );
+ wxSize sz( GetSize() );
+
+ AdjustForGrowables(sz, m_calculatedMinSize, nrows, ncols);
+
+ sz = wxSize( pt.x + sz.x, pt.y + sz.y );
+
+ int x = pt.x;
+ for (int c = 0; c < ncols; c++)
+ {
+ int y = pt.y;
+ for (int r = 0; r < nrows; r++)
+ {
+ int i = r * ncols + c;
+ if (i < nitems)
+ {
+ wxSizerItemList::compatibility_iterator node = m_children.Item( i );
+
+ wxASSERT_MSG( node, _T("Failed to find node") );
+
+ int w = wxMax( 0, wxMin( m_colWidths[c], sz.x - x ) );
+ int h = wxMax( 0, wxMin( m_rowHeights[r], sz.y - y ) );
+
+ SetItemBounds( node->GetData(), x, y, w, h);
+ }
+ if (m_rowHeights[r] != -1)
+ y = y + m_rowHeights[r] + m_vgap;
+ }
+ if (m_colWidths[c] != -1)
+ x = x + m_colWidths[c] + m_hgap;
+ }
+}
+
+wxSize wxFlexGridSizer::CalcMin()
+{
+ int nrows,
+ ncols;
+ size_t i, s;
+
+ // Number of rows/columns can change as items are added or removed.
+ if ( !CalcRowsCols(nrows, ncols) )
+ return wxSize(10, 10);
+
+ m_rowHeights.SetCount(nrows);
+ m_colWidths.SetCount(ncols);
+
+ // We have to recalcuate the sizes in case the item minimum size has
+ // changed since the previous layout, or the item has been hidden using
+ // wxSizer::Show(). If all the items in a row/column are hidden, the final
+ // dimension of the row/column will be -1, indicating that the column
+ // itself is hidden.
+ for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
+ m_rowHeights[ i ] = -1;
+ for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
+ m_colWidths[ i ] = -1;
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+
+ i = 0;
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+ if ( item->IsShown() )
+ {
+ wxSize sz( item->CalcMin() );
+ int row = i / ncols;
+ int col = i % ncols;
+
+ m_rowHeights[ row ] = wxMax( wxMax( 0, sz.y ), m_rowHeights[ row ] );
+ m_colWidths[ col ] = wxMax( wxMax( 0, sz.x ), m_colWidths[ col ] );
+ }
+
+ node = node->GetNext();
+ i++;
+ }
+
+ AdjustForFlexDirection();
+
+ // Sum total minimum size, including gaps between rows/columns.
+ // -1 is used as a magic number meaning empty column.
+ int width = 0;
+ for (int col = 0; col < ncols; col++)
+ if ( m_colWidths[ col ] != -1 )
+ width += m_colWidths[ col ] + m_hgap;
+ if (width > 0)
+ width -= m_hgap;
+
+ int height = 0;
+ for (int row = 0; row < nrows; row++)
+ if ( m_rowHeights[ row ] != -1 )
+ height += m_rowHeights[ row ] + m_vgap;
+ if (height > 0)
+ height -= m_vgap;
+
+ m_calculatedMinSize = wxSize( width, height );
+ return m_calculatedMinSize;
+}
+
+void wxFlexGridSizer::AdjustForFlexDirection()
+{
+ // the logic in CalcMin works when we resize flexibly in both directions
+ // but maybe this is not the case
+ if ( m_flexDirection != wxBOTH )
+ {
+ // select the array corresponding to the direction in which we do *not*
+ // resize flexibly
+ wxArrayInt& array = m_flexDirection == wxVERTICAL ? m_colWidths
+ : m_rowHeights;
+
+ const int count = array.GetCount();
+
+ // find the largest value in this array
+ int n, largest = 0;
+ for ( n = 0; n < count; ++n )
+ {
+ if ( array[n] > largest )
+ largest = array[n];
+ }
+
+ // and now fill it with the largest value
+ for ( n = 0; n < count; ++n )
+ {
+ array[n] = largest;
+ }
+ }
+}
+
+
+void wxFlexGridSizer::AdjustForGrowables(const wxSize& sz, const wxSize& minsz,
+ int nrows, int ncols)
+{
+ // what to do with the rows? by default, resize them proportionally
+ if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
+ {
+ int sum_proportions = 0;
+ int growable_space = 0;
+ int num = 0;
+ size_t idx;
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
+ {
+ // Since the number of rows/columns can change as items are
+ // inserted/deleted, we need to verify at runtime that the
+ // requested growable rows/columns are still valid.
+ if (m_growableRows[idx] >= nrows)
+ continue;
+
+ // If all items in a row/column are hidden, that row/column will
+ // have a dimension of -1. This causes the row/column to be
+ // hidden completely.
+ if (m_rowHeights[ m_growableRows[idx] ] == -1)
+ continue;
+ sum_proportions += m_growableRowsProportions[idx];
+ growable_space += m_rowHeights[ m_growableRows[idx] ];
+ num++;
+ }
+
+ if (num > 0)
+ {
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
+ {
+ if (m_growableRows[idx] >= nrows )
+ continue;
+ if (m_rowHeights[ m_growableRows[idx] ] == -1)
+ m_rowHeights[ m_growableRows[idx] ] = 0;
+ else
+ {
+ int delta = (sz.y - minsz.y);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ];
+ else
+ delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions;
+ m_rowHeights[ m_growableRows[idx] ] = delta;
+ }
+ }
+ }
+ }
+ else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
+ {
+ // rounding problem?
+ for ( int row = 0; row < nrows; ++row )
+ m_rowHeights[ row ] = sz.y / nrows;
+ }
+
+ // the same logic as above but for the columns
+ if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
+ {
+ int sum_proportions = 0;
+ int growable_space = 0;
+ int num = 0;
+ size_t idx;
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
+ {
+ // Since the number of rows/columns can change as items are
+ // inserted/deleted, we need to verify at runtime that the
+ // requested growable rows/columns are still valid.
+ if (m_growableCols[idx] >= ncols)
+ continue;
+
+ // If all items in a row/column are hidden, that row/column will
+ // have a dimension of -1. This causes the column to be hidden
+ // completely.
+ if (m_colWidths[ m_growableCols[idx] ] == -1)
+ continue;
+ sum_proportions += m_growableColsProportions[idx];
+ growable_space += m_colWidths[ m_growableCols[idx] ];
+ num++;
+ }
+
+ if (num > 0)
+ {
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
+ {
+ if (m_growableCols[idx] >= ncols )
+ continue;
+ if (m_colWidths[ m_growableCols[idx] ] == -1)
+ m_colWidths[ m_growableCols[idx] ] = 0;
+ else
+ {
+ int delta = (sz.x - minsz.x);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_colWidths[ m_growableCols[idx] ];
+ else
+ delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions;
+ m_colWidths[ m_growableCols[idx] ] = delta;
+ }
+ }
+ }
+ }
+ else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) )
+ {
+ for ( int col=0; col < ncols; ++col )
+ m_colWidths[ col ] = sz.x / ncols;
+ }
+}
+
+
+void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
+{
+ m_growableRows.Add( idx );
+ m_growableRowsProportions.Add( proportion );
+}
+
+void wxFlexGridSizer::RemoveGrowableRow( size_t idx )
+{
+ m_growableRows.Remove( idx );
+}
+
+void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion )
+{
+ m_growableCols.Add( idx );
+ m_growableColsProportions.Add( proportion );
+}
+
+void wxFlexGridSizer::RemoveGrowableCol( size_t idx )
+{
+ m_growableCols.Remove( idx );
+}
+
+//---------------------------------------------------------------------------
+// wxBoxSizer
+//---------------------------------------------------------------------------
+
+wxBoxSizer::wxBoxSizer( int orient )
+ : m_orient( orient )
+{
+}
+
+void wxBoxSizer::RecalcSizes()
+{
+ if (m_children.GetCount() == 0)
+ return;
+
+ int delta = 0;
+ if (m_stretchable)
+ {
+ if (m_orient == wxHORIZONTAL)
+ delta = m_size.x - m_fixedWidth;
+ else
+ delta = m_size.y - m_fixedHeight;
+ }
+
+ wxPoint pt( m_position );
+
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->IsShown())
+ {
+ wxSize size( item->GetMinSizeWithBorder() );
+
+ if (m_orient == wxVERTICAL)
+ {
+ wxCoord height = size.y;
+ if (item->GetProportion())
+ {
+ // Because of at least one visible item has non-zero
+ // proportion then m_stretchable is not zero
+ height = (delta * item->GetProportion()) / m_stretchable;
+ }
+
+ wxPoint child_pos( pt );
+ wxSize child_size( size.x, height );
+
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.x = m_size.x;
+ else if (item->GetFlag() & wxALIGN_RIGHT)
+ child_pos.x += m_size.x - size.x;
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
+ child_pos.x += (m_size.x - size.x) / 2;
+
+ item->SetDimension( child_pos, child_size );
+
+ pt.y += height;
+ }
+ else
+ {
+ wxCoord width = size.x;
+ if (item->GetProportion())
+ {
+ // Because of at least one visible item has non-zero
+ // proportion then m_stretchable is not zero
+ width = (delta * item->GetProportion()) / m_stretchable;
+ }
+
+ wxPoint child_pos( pt );
+ wxSize child_size( width, size.y );
+
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.y = m_size.y;
+ else if (item->GetFlag() & wxALIGN_BOTTOM)
+ child_pos.y += m_size.y - size.y;
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
+ child_pos.y += (m_size.y - size.y) / 2;
+
+ item->SetDimension( child_pos, child_size );
+
+ pt.x += width;
+ }
+ }
+
+ node = node->GetNext();
+ }
+}
+
+wxSize wxBoxSizer::CalcMin()
+{
+ if (m_children.GetCount() == 0)
+ return wxSize(10,10);
+
+ m_stretchable = 0;
+ m_minWidth = 0;
+ m_minHeight = 0;
+ m_fixedWidth = 0;
+ m_fixedHeight = 0;
+
+ // precalc item minsizes and count proportions
+ wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if ( item->IsShown() )
+ {
+ item->CalcMin(); // result is stored in the item
+
+ m_stretchable += item->GetProportion();
+ }
+
+ node = node->GetNext();
+ }
+
+ // Total minimum size (width or height) of sizer
+ int maxMinSize = 0;
+
+ node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->IsShown() && item->GetProportion() != 0)
+ {
+ int stretch = item->GetProportion();
+ wxSize size( item->GetMinSizeWithBorder() );
+ int minSize;
+
+ // Integer division rounded up is (a + b - 1) / b
+ // Round up needed in order to guarantee that all
+ // all items will have size not less then their min size
+ if (m_orient == wxHORIZONTAL)
+ minSize = ( size.x*m_stretchable + stretch - 1)/stretch;
+ else
+ minSize = ( size.y*m_stretchable + stretch - 1)/stretch;
+
+ if (minSize > maxMinSize)
+ maxMinSize = minSize;
+ }
+ node = node->GetNext();
+ }
+
+ // Calculate overall minimum size
+ node = m_children.GetFirst();
+ while (node)
+ {
+ wxSizerItem *item = node->GetData();
+
+ if (item->IsShown())
+ {
+ wxSize size( item->GetMinSizeWithBorder() );
+ if (item->GetProportion() != 0)
+ {
+ if (m_orient == wxHORIZONTAL)
+ size.x = (maxMinSize*item->GetProportion())/m_stretchable;
+ else
+ size.y = (maxMinSize*item->GetProportion())/m_stretchable;
+ }
+ else
+ {
+ if (m_orient == wxVERTICAL)
+ {
+ m_fixedHeight += size.y;
+ m_fixedWidth = wxMax( m_fixedWidth, size.x );
+ }
+ else
+ {
+ m_fixedWidth += size.x;
+ m_fixedHeight = wxMax( m_fixedHeight, size.y );
+ }
+ }
+
+ if (m_orient == wxHORIZONTAL)
+ {
+ m_minWidth += size.x;
+ m_minHeight = wxMax( m_minHeight, size.y );
+ }
+ else
+ {
+ m_minHeight += size.y;
+ m_minWidth = wxMax( m_minWidth, size.x );
+ }
+ }
+ node = node->GetNext();